yes, I also get this error when attempting to start an adventureBetelgeuse wrote:I can confirm the trouble in getting the AdventureDesc to work.
I keep getting an is Corrupt error.
Adventure Extensions? 099a Crashes!
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Periculi, I am sorry about all the bugs that you've been running into. I know it's frustrating. You've spent a lot of time doing some amazing mods, and I am committed to doing whatever work I need to get you going.
As for extensions and the .tdb files, I think the principal reason to do an extension is to ensure that the mod continue to work even after a new version of the game is released.
I don't have a problem with anyone releasing full Transcendence.xml mods--I will never take away the ability to do that. But I just think those kinds of mods are more cumbersome for the user.
Anyway, I share your frustration--I wish it were easier to mod Transcendence and I'm working to make it better.
As for extensions and the .tdb files, I think the principal reason to do an extension is to ensure that the mod continue to work even after a new version of the game is released.
I don't have a problem with anyone releasing full Transcendence.xml mods--I will never take away the ability to do that. But I just think those kinds of mods are more cumbersome for the user.
Anyway, I share your frustration--I wish it were easier to mod Transcendence and I'm working to make it better.
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Sorry about the rant, everyone.
George, you have made a great game with tons of potential and amazing quality. I believe you when you say you share my frustration. I know you are working to make transcendence modding better and more fun than ever, and I truly do appreciate all that you have done.
A small point:
Mod extensions have a version = "N.NN" value, which prevents them from being used when a new version is released. Changes to the game engine, improved functions and deprecated ones, altered content and graphics all conspire to make mods from previous version not continue to work in new versions.
What's the good word on the adventure extensions?
George, you have made a great game with tons of potential and amazing quality. I believe you when you say you share my frustration. I know you are working to make transcendence modding better and more fun than ever, and I truly do appreciate all that you have done.
A small point:
Mod extensions have a version = "N.NN" value, which prevents them from being used when a new version is released. Changes to the game engine, improved functions and deprecated ones, altered content and graphics all conspire to make mods from previous version not continue to work in new versions.
What's the good word on the adventure extensions?
Actually I've been able to use older mods on newer versions; that value doesn't seem to be any use except for viewing reference.Periculi wrote:Mod extensions have a version = "N.NN" value, which prevents them from being used when a new version is released.
- Periculi
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07/31/2008 13:30:07 Start logging session
07/31/2008 13:30:07 Transcendence 0.99a
07/31/2008 13:30:11 Loading extension: Extensions\RandEquip
07/31/2008 13:30:11 Unknown design element: <Events>
07/31/2008 13:30:17 End logging session
Here is a simple example of the result of loading a working mod from 098d into 099a.
(the game exits after encountering the mod)
So something is changed to make the mod not function.
You are right about the version, a blank mod with older version does load. Which is odd, because I have encountered 'incompatible version' before, I just can't recall when- but I remember that to fix it I had to update the version. Perhaps it was from modding in the source xml.
07/31/2008 13:30:07 Transcendence 0.99a
07/31/2008 13:30:11 Loading extension: Extensions\RandEquip
07/31/2008 13:30:11 Unknown design element: <Events>
07/31/2008 13:30:17 End logging session
Here is a simple example of the result of loading a working mod from 098d into 099a.
(the game exits after encountering the mod)
So something is changed to make the mod not function.
You are right about the version, a blank mod with older version does load. Which is odd, because I have encountered 'incompatible version' before, I just can't recall when- but I remember that to fix it I had to update the version. Perhaps it was from modding in the source xml.
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I'm sure you're right, but this is not a good example:Periculi wrote:07/31/2008 13:30:07 Start logging session
07/31/2008 13:30:07 Transcendence 0.99a
07/31/2008 13:30:11 Loading extension: Extensions\RandEquip
07/31/2008 13:30:11 Unknown design element: <Events>
07/31/2008 13:30:17 End logging session
Here is a simple example of the result of loading a working mod from 098d into 099a.
(the game exits after encountering the mod)
So something is changed to make the mod not function.
At line 686 of RandEquip2.xml there is an <Events> block that is outside of the <ShipClass> element. This is a bug in the mod that was ignored in 0.98. The newer version does more error checking (which is good).
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In general, I'm interested in any mod that worked in 0.98 and fails to work in 0.99. I can't guarantee that I'll fix 0.99, but I will try.
[That's what the version number on the extension is for--so that I can do special code for older extensions.]
[That's what the version number on the extension is for--so that I can do special code for older extensions.]
I know this is probably the wrong place, but what IS a Transcencence Adventure? I've never heard of it before. Of cource I didn't know there was a version .99b either but still.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad