Need some help with my station

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evilbob
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I need some help with my station. the ships that are meant to hang around the station don't appear. the Xml is in the link below.


http://www.savefile.com/files.php?fid=9075722
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dvlenk6
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Try this:

Code: Select all

<Ships>
 <Ship count="1d2" class="&scCenturion;" orders="guard"/>
 <Table count="1d4">
  <Ship chance="50"	count="3" class="&scEI100;" orders="gate" />
  <Ship chance="75"	count="1" class="&scScarabFreighter;" orders="gate"/>
  <Ship chance="90"	count="1" class="&scNeoship;" orders="gate"/>
  </Table>
 </Ships>
You need the <Ships> tag around the ship and the table
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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evilbob
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Thanks! :D
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evilbob
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I was wondering if it would be possible to create a missile that is not destroyed when it hits the enemy. could someone help me out on this?
Yugi
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You mean like a bouncing missile?
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evilbob
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I mean that it will hit the target, cause damage and then keep going in the same direction.
Yugi
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Oh, I see.
george moromisato
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evilbob wrote:I was wondering if it would be possible to create a missile that is not destroyed when it hits the enemy. could someone help me out on this?
Look at the implementation of the Katana star cannon and see if that helps. I believe there is an attribute called "passthrough" which is the %chance that the missile will live even after it hits something.
Yugi
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Ah, yes. That's handy :)
It says " passthrough= "50""
george moromisato
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BTW, I just realized that the passthrough attribute is coded incorrectly.

Passthrough is supposed to describe the chance that the missile will pass through (i.e., NOT be destroyed). Unfortunately, the code is backwards--I will fix that in the next version.

Also, note that passthrough only happens if the shot does at least 1 point of damage to armor (i.e., the shot will not pass through if it is absorbed by shields).
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evilbob
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thanks for the help!
that gives me an idea. maybe there should be a tag that is something like
"ignoreshields=true" for a weapon that ignores shields.
BlackPheonix
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that would rock, oh and george that sounded as if you were unsure if you had a attribute that did that.....
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evilbob
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quick question here,
is themo damage meant to represent heat?
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dvlenk6
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THERMOnuclear, I believe.
"War is hell."
-William Tecumseh Sherman
http://dvlenk6.blackraven3d.com/transgals.html
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evilbob
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ah. :oops: i made a nuclear flamethrower then!
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