fun with particle weapons !
Using <MoltenBolt>
Using <Starburst> morningstar
Using <Flare>
Using a plain particle image (PK25 morning star)
Using <ParticleComet>
Using <ImageandTail>
Using <Starburst> flare
How flexible are the new particle weapons ?
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
MoltenBolt and flair look the best to me
very cool tests digdug
very cool tests digdug
Crying is not a proper retort!
- digdug
- Fleet Admiral
- Posts: 2620
- Joined: Mon Oct 29, 2007 9:23 pm
- Location: Decoding hieroglyphics on Tan-Ru-Dorem
Sure!
Simply change the effects to those in the description of the screenshots to get the desidered effect.
Particle weapons are completely new in 0.99.
I made all these tests because I was preparing myself to write the particle weapons section in the Weapons tutorial.
Now they seems to accept a lot of effects
Code: Select all
<ItemType UNID="&itmegablast2;"
name= "Flamethrower"
level= "8"
value= "80000"
mass= "5000"
frequency= "rare"
numberAppearing= "1"
modifiers= "MajorItem; Tyrian"
description= "The Zica Flamethrower is a misterious weapon, scientist are still working to understand why it works in space"
sortName= "howitzer, mark 3"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "particles"
damage= "plasma:1d4+4; WMD4"
fireRate= "5"
missileSpeed= "30"
lifetime= "40"
hitPoints= "100"
powerUse= "1500"
particleCount= "1d20"
particleSpreadAngle="30"
fireEffect= "&efMediumCannonFlash;"
>
<Effect>
<Starburst
style= "flare"
spikeCount= "12"
spikeLength= "3-10"
primaryColor= "0x00, 0x00, 0xff"
secondaryColor= "0x00, 0x00, 0xff"
/>
</Effect>
</Weapon>
</ItemType>
Particle weapons are completely new in 0.99.
I made all these tests because I was preparing myself to write the particle weapons section in the Weapons tutorial.
Now they seems to accept a lot of effects