How flexible are the new particle weapons ?

Freeform discussion about anything related to modding Transcendence.
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digdug
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fun with particle weapons !

Using <MoltenBolt>
Image

Using <Starburst> morningstar
Image

Using <Flare>
Image

Using a plain particle image (PK25 morning star)
Image

Using <ParticleComet>
Image

Using <ImageandTail>
Image

Using <Starburst> flare
Image
Last edited by digdug on Sat Aug 23, 2008 6:34 pm, edited 2 times in total.
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Betelgeuse
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MoltenBolt and flair look the best to me :D
very cool tests digdug
Crying is not a proper retort!
Yugi
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Amazing :shock:
F50
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Cool, I need to remember this thread so I can link to it for the F50's modding tutorial weapons section.
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Periculi
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I have NEVER seen a carrot do that before!

Great screen shots, would you be so kind as to post the configurations?
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digdug
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Sure!

Code: Select all

	<ItemType UNID="&itmegablast2;"
			name=				"Flamethrower"
			level=				"8"
			value=				"80000"
			mass=				"5000"
			frequency=			"rare"
			numberAppearing=	"1"
			modifiers=			"MajorItem; Tyrian"

			description=		"The Zica Flamethrower is a misterious weapon, scientist are still working to understand why it works in space"
			sortName=			"howitzer, mark 3"
			>

		<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=				"particles"

				damage=				"plasma:1d4+4; WMD4"
				fireRate=			"5"
				missileSpeed=		"30"
				lifetime=			"40"
				hitPoints=			"100"
				powerUse=			"1500"
				
				
				
				particleCount=		"1d20"
				particleSpreadAngle="30"
				
				
				fireEffect=			"&efMediumCannonFlash;"
				
				>
			
				<Effect>
					<Starburst
						style=			"flare"
						spikeCount=		"12"
						spikeLength=	"3-10"
						primaryColor=	"0x00, 0x00, 0xff"
						secondaryColor=	"0x00, 0x00, 0xff"
						/>
				</Effect>
			
		</Weapon>

	</ItemType>
Simply change the effects to those in the description of the screenshots to get the desidered effect.

Particle weapons are completely new in 0.99.
I made all these tests because I was preparing myself to write the particle weapons section in the Weapons tutorial.
Now they seems to accept a lot of effects :D :D
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