don't use HPbonus- use damageadj.12Ghost12 wrote:How can I make an armor immune to certain damage types?
I tried setting the hpBonus up really high (5000) and the information said the armor was immune, but it was still damaged (eg. ares lightning cannons).
Another thing I noticed when testing was that with particle hpBonus set to 5000 the armor was immune to Shuriken and Particle Beam weapons, but could be damaged by a Nandao bolt cannon.
For damageadj:
101+ does more damage
100 does = damage
1-99 is resistant partially immune
0 is fully immune
-1 - repairs the armor/shield
By default it's pre-set in the .exe but using damageadj in the code will override it with your values.