Armor immunity

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Arisaya
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12Ghost12 wrote:How can I make an armor immune to certain damage types?

I tried setting the hpBonus up really high (5000) and the information said the armor was immune, but it was still damaged (eg. ares lightning cannons).

Another thing I noticed when testing was that with particle hpBonus set to 5000 the armor was immune to Shuriken and Particle Beam weapons, but could be damaged by a Nandao bolt cannon.
don't use HPbonus- use damageadj.

For damageadj:
101+ does more damage
100 does = damage
1-99 is resistant partially immune
0 is fully immune
-1 - repairs the armor/shield

By default it's pre-set in the .exe but using damageadj in the code will override it with your values.
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Betelgeuse
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you can still make hpBonus armor immune
just use *** as the bonus see what itHeavyMeteorsteel does
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Arisaya
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Betelgeuse wrote:you can still make hpBonus armor immune
just use *** as the bonus see what itHeavyMeteorsteel does
really? how interesting...
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george_12aerohawk12
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but 1-99 in a shield makes the damage leak through (haven't tried 0 or -ve numbers)
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