M'fairly sure the question came up at some point in the past, but blazes if I can find th'topic...
Anyway, is there some way to impliment an 'alpha strike' -- that is, firing all installed weapons at the same time -- firing behavior?
I just starting playing Trans again after a while, and I badly miss the old 'hold down W and space and slaughter' trick. Seeing as how several of the computer ships can do something similar, I'm curious if it can be put on player ships.
Adding the 'secondaryWeapon="true"' tag to a few devices, ala the Dragon Slaver's particle beams, didn't seem to do... well, anything, and I'd really rather the effect not be limited to a limited number of weapons, anyway.
Suggestions, ideas, comments? Anyone managed to pull this off or know that it's not possible?
Alpha strike mod?
I don't think that is possible...
Your best bet would be a Spread7 with multitarget=true and firerate=1. Or a fast launcher with seeking.
I made a weapon with 20 shots in all directions but it was suicide near friendlies.
I also make an item that used domina powers (shatter & circle of wrath) which was nice for area affects...
I'm sure there are other ways of making the weapon you want, but firing all weapons simultaneously is not possible.
Your best bet would be a Spread7 with multitarget=true and firerate=1. Or a fast launcher with seeking.
I made a weapon with 20 shots in all directions but it was suicide near friendlies.
I also make an item that used domina powers (shatter & circle of wrath) which was nice for area affects...
I'm sure there are other ways of making the weapon you want, but firing all weapons simultaneously is not possible.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
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A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- digdug
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-enum the installed weapons on the playership
-get all the UNIDs
-sysCreateWeaponFire all the weapons.
-additional code to deal with ammo weapons (remove ammo from cargo and so on)
it could be an usable item or something
-get all the UNIDs
-sysCreateWeaponFire all the weapons.
-additional code to deal with ammo weapons (remove ammo from cargo and so on)
it could be an usable item or something
- Hatsuya Kanzaki
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I tried Alpha-Striking with my mod weapons, especially with my Arcana Mage's initial weapons: An auto-shotgun [kinetic] and a fiery kinetic machine-gun. And yes, the shotgun weapon I've made is a launcher.
SHIFT and CTRL would be my bet for alpha-striking.
SHIFT and CTRL would be my bet for alpha-striking.
- Arisaya
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Isn't there an on-fire event or something so that even a normal weapon could do that?
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<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- Arisaya
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We need to get George to implement this then!Atarlost wrote:No. I'm hoping it shows up in 1.0.
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<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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- Hatsuya Kanzaki
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I really, really agree! Especially if my ships had lots of guns, missiles and Star Light BreakersWolfy wrote:We need to get George to implement this then!Atarlost wrote:No. I'm hoping it shows up in 1.0.
