Help with Blender
- alterecco
- Fleet Officer
- Posts: 1658
- Joined: Wed Jan 14, 2009 3:08 am
- Location: Previously enslaved by the Iocrym
The best help is to help yourself!
http://wiki.blender.org/index.php/Doc:Manual
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
http://wiki.blender.org/index.php/Doc:Manual
http://en.wikibooks.org/wiki/Blender_3D:_Noob_to_Pro
- Arisaya
- Fleet Admiral
- Posts: 5535
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Actually, Blender 2.5 is supposed to be coming out very soon, so I'd recommend trying that (the interface is A LOT easier) (once it is released that is)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Aeonic
- Militia Commander
- Posts: 469
- Joined: Sun Jun 14, 2009 1:05 am
- Location: Designing his dream ship.
What exactly are you looking for help with?
If you can figure out how to shape and texture a model (which I found to be the easiest parts of Blender to understand and retain), then I have a little setup that allows you to import a ship model, size it to fit inside a circle, and then use Ctrl+T to target an set of coordinates. After that, you just push the animate button and it spits out 40 frames (adjustable) of ship rotation.
I combine that with a free program called PhotoScape that merges the individual PNG images into one large PNG image. Then I use a decent image editor (Paint Shop Pro 7 for me) to resize the graphic and create masks and such.
If you can figure out how to shape and texture a model (which I found to be the easiest parts of Blender to understand and retain), then I have a little setup that allows you to import a ship model, size it to fit inside a circle, and then use Ctrl+T to target an set of coordinates. After that, you just push the animate button and it spits out 40 frames (adjustable) of ship rotation.
I combine that with a free program called PhotoScape that merges the individual PNG images into one large PNG image. Then I use a decent image editor (Paint Shop Pro 7 for me) to resize the graphic and create masks and such.