Code: Select all
<!-- Grendel Howitzer -->
<ItemType UNID="&itGrendelCannon2;"
name= "Grendel Griffin Howitzer"
level= "6"
value= "18000"
mass= "4000"
frequency= "rare"
numberAppearing= "1"
modifiers= "MajorItem; BlastCannon; Xenophobe"
unknownType= "&itUnknownBlastCannon2;"
description= "Grendel produces exotic howitzers, they're effectiveness is questionable."
sortName= "howitzer, Griffin"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
damage= "blast:1d12; momentum5; WMD5"
fireRate= "30"
missileSpeed= "50"
lifetime= "120"
powerUse= "150"
hitPoints= "10"
recoil= "3"
directional= "true"
fireEffect= "&efMediumCannonFlash;"
sound= "&snRecoillessCannon;"
>
<Effect>
<MoltenBolt
width= "4"
length= "10"
growth= "1"
primaryColor= "0x00, 0xff, 0x00"
secondaryColor= "0x00, 0xff, 0x00"
/>
</Effect>
<Fragment
count= "5d6"
type= "missile"
lifetime= "10"
damage= "blast:1d6+2; WMD4"
missileSpeed= "32-48"
>
<Effect>
<Flare
style= "fadingBlast"
radius= "60"
primaryColor= "0x00, 0xff, 0x00"
/>
</Effect>
</Fragment>
</Weapon>
</ItemType>

that is quite wrong: the weapon is not repeating x8
I understand that the fragment counting is averaging at x17 (5d6 averages at 17.5)
What I'm doing wrong ?
[EDIT]
I tried to get rid of the momentum, WMD, recoil, fireeffect, directional, hitpoints, changing the effect to <imageandtail> and a plain <image>