
score=
- dosbox-gamer
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For new/mod ships (or autons
), what determines the ship's score?

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- Arisaya
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wait, are you asking what you should put in there, or what controls the score attribute literally (non-balance wise)
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- dosbox-gamer
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Based on what? Weapons, armor, devices, ammo, level, sovereign, what???
What controls the score literally (don't know about balance or non).
What controls the score literally (don't know about balance or non).
"Make no little plans. They have no magic to stir men's blood and probably will not themselves be realized." -- Daniel Hudson Burnham, architect & urban planner
What you put in there.
It's another attribute of <ShipClass> or whatever it is. There's cargospace= "500" and things like that, and the score attribute is one of those.
It's another attribute of <ShipClass> or whatever it is. There's cargospace= "500" and things like that, and the score attribute is one of those.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
- Arisaya
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if you wanted, you could make battlepods have 10000 score, without changing any other stats, just by entering 10000 into the score value field
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- Ttech
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Your score is determined by rand()
So even if you win the game your score is completly random.
Joking, if I remember correctly there are several determining factors like how many times you die vs how many kills.
So even if you win the game your score is completly random.

Joking, if I remember correctly there are several determining factors like how many times you die vs how many kills.
- Arisaya
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oh, he meant for the number of score points you get for killing a ship, not overall scoreTtech wrote:Your score is determined by rand()
So even if you win the game your score is completly random.
Joking, if I remember correctly there are several determining factors like how many times you die vs how many kills.
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- Arisaya
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nothing happens w/ friendly ships...digdug wrote:The score value of a ship is the number of points you gain when you destroy that particular ship, if the ship is a foe.
I'm not sure if you lose points if you destroy a friendly ship.
that's actually a minor bug w/ the friendly auton
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- dosbox-gamer
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What determines those points? For example, the Charon Pirates Corsair has score=25, but the Corsair-II has 110. And the Drake is 350. So, what determines that?digdug wrote:The score value of a ship is the number of points you gain...
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- digdug
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I made an excel graphics. Correlating the level of the ship to the score, so that I can balance the score of my new ships.
Then you have to balance the level to the equipment of the ship and then level of the system where the ship is appearing.
Mmh actually it's easier than what it looks.
Then you have to balance the level to the equipment of the ship and then level of the system where the ship is appearing.
Mmh actually it's easier than what it looks.

- dosbox-gamer
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Thanks, digdug! I was thinking along similiar lines. Maybe you can put any score you want, but given the amount of things-in-an-orderly-progression in Tr, it just didn't feel right.
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TransData also calculates a "recommended" score.
Try:
transdata /shiptable /score
This will return the recommended score for each ship class. If the actual score (the score= value) is different from the recommended value, then the actual score is in parens after it.
Try:
transdata /shiptable /score
This will return the recommended score for each ship class. If the actual score (the score= value) is different from the recommended value, then the actual score is in parens after it.