Code: Select all
<Trade currency="credit" creditConversion="100" max="5000" replenish="250">
<Sell criteria="*NU -Illegal; -ID; -NotForSale;" priceAdj="100"/>
Code: Select all
<Trade currency="credit" creditConversion="100" max="5000" replenish="250">
<Sell criteria="*NU -Illegal; -ID; -NotForSale;" priceAdj="100"/>
`creditConversion`
determines how the station handles credits. If you buy an item for 5000 credits and creditConversion=100, the station's balance will be increased by 5000 credits. (pretty obvious). If creditConversion=0 and you buy that same 5000 cred item, the station's balance will be reduced by 5000 creds thus limiting the amount of items the player can buy from the station while allowing the player to sell as much as they want to the station. Tis does not affect the price the player sees either for buy or sell, only how the station handles their side of the finances.