Two small enhancers

Freeform discussion about anything related to modding Transcendence.
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Aeonic
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Hello, just thought I'd post my two small weapon enhancer items and let you all find things wrong with them before I release them to the world. I'm sure I've utterly destroyed the balance of the game by creating them, but I need you to tell me why that is so that I can throw them away as bad ideas.

Both of these items are basically trade offs. You get one bonus and one penalty, and they're essentially opposites of each other. Here they are:

High-energy focus - doubles the damage of energy weapons while cutting their firing rates in half.

Hyper capacitor - increases the firing rate of an energy weapon by 50% while reducing its damage done by 25%.

Both enhancesr will not work on anything marked as being a Howitzer, even though I don't think there are any energy weapon howitzers, its just in case.

If you think I stole my item names from MoO2, you're probably right. You may now commence tearing them apart, or at the very least, giving me an idea of what level they should appear at.
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
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Wurmish
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I personally think that shiny toys like that would start appearing around the middle of Sung territory through probably Terra's system.

Fusionfire Howitzer is energy-based IIRC...
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
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Atarlost
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HEF does absolutely nothing to unenhanced weapons. Well, it improves resistance penetration at the cost of ease of use.

It'll be weaker with further enhancment, though. On a +150 weapon it drops DPS by 40%

I'm not sure exactly how fast and slow will stack. I think based on the howitzer speedloader's behavior when multiply stacked that they're additive with some funky roundoff error in which case it'll boost an optimized weapon by 53.8%

HC boosts DPS by 12.5% on an unenhanced weapon.

That's a fourth what most enhancers do, but applies to all energyWeapons.

The trouble comes when you enhance your weapon. At +150% it does +80% damage.

Optimized it does a mere +7%.

I think any enhancer providing over 50% benefit is dubious. The HEF is borderline. However, because the HEF severely nerfs longzhus it probably isn't overpowered. On the other hand it can be turned off to use +% enhanced weapons and on for +fast weapons. The HC is clearly overpowered. It pushes a +150% weapon to +350% and a +100% weapon to +162.5%.
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Wurmish
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So maybe for the HC, instead of doubling, perhaps only an extra 33% FR? Or cutting damage by 33%ish? I'm not in the mood for number crunching so I'm not sure which would be more effective if either.

The HEF... ehm. Maybe give it a slight boost for the unenhanced, say maybe 110% instead of 100% boost. Again, no number crunching, just going with what sounds nice.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
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Aeonic
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Reducing the HC's damage by 45% would be the equivalent of the HEF boosting the damage by 110%, would it not?
Last Cause Of Death: Destroyed by Karl Svalbard's last Lucifer missile, right after I blew him up. And the crowd cheers.
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