is there a way of boosting a shield's Max HP from outside of it? (like, from an item, WITHOUT using pesky enhancements, which I would rather not have to deal with, given their massive limitations)
for that matter, is there a way of boosting a shield's power use? (from outside or inside of it?)
aMaxHP equivalent from outside a shield
Omsk armour + Omsk shield manages that trick.Wolfy wrote:is there a way of boosting a shield's Max HP from outside of it? (like, from an item, WITHOUT using pesky enhancements, which I would rather not have to deal with, given their massive limitations)
- Arisaya
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all the script is on the omsk shield; the armor has only static data
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With an overlay you can change the absorbAdj, or intercept incoming damage and modify it directly before it's applied to the shield/armor. Also, you can artificially regen it with an onUpdate event but you cannot regen past max HP.
An enhancer device with "s" will be identified when installed, but HPbonus is not applied to the shield, unfortunately.
Perhaps an event handler that applied and removed enhancements dynamically could work, but would be a large investment.
An enhancer device with "s" will be identified when installed, but HPbonus is not applied to the shield, unfortunately.
Perhaps an event handler that applied and removed enhancements dynamically could work, but would be a large investment.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
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A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
- Arisaya
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- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
But I /DONT/ want to use the enhancement system; it's vastly inferior to being able to directly modify stats IMO.
I think it would be awesome to have something like (objChangeStat Object StatVariable NewValue) or something like that.

I think it would be awesome to have something like (objChangeStat Object StatVariable NewValue) or something like that.










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<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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