Smart Tinkers - suggestion thread.

Freeform discussion about anything related to modding Transcendence.
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ptbptb
Militia Lieutenant
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Posts: 143
Joined: Mon May 10, 2010 7:34 pm

I'm taking suggestions for changes to the Tinkers to be added to the Smart Tinkers mod.

Additional custom jobs / changes to custom jobs.

Example of change - Instead of two lots of Titanium Ore getting you one crappy Titanium Plate 10 lots of Titanium Ore gets a somewhat more impressive Titanium Barricade.

Base value 10 * 15 -> Base value 200 x 1

For comparison four lots of heavy water gets you one segment of XMH armor.

Base value 50 x 4 -> Base value 400 x 1

I think it's important that the module be balanced so items produced should be reasonable for the level range where the Tinkers appear, and not likely to result in massive profit.

********

Other changes could include
- Service to remove enhancement from an item for a modest cost.
- Sale of a data ROM detailing all custom work possible.
- Introduction of a new Tinker station with a different set of custom work for
higher level systems.

If any of those interest you, say which you like most. Additional suggestions and comments welcome.[/list]
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LordSutekh
Commonwealth Pilot
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Joined: Sat Mar 20, 2010 9:36 pm
Location: Bedlam

A higher level Tinkerer for later in the game would be nice. There needs to be more mods for late game.
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ptbptb
Militia Lieutenant
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Posts: 143
Joined: Mon May 10, 2010 7:34 pm

Edit - I missed one from the possible update list.

* Allow items with different damage states and enhancements to be combined.

5 damaged laser cannons + 2 undamaged laser cannons + 1 enhanced laser cannon
doesn't equal 8 laser cannons.
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Song
Fleet Admiral
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Joined: Mon Aug 17, 2009 4:27 am

I'd quite like to see a way to create more missiles......

Possibly if some new comods can be knocked up (Eg. "Case of Hexagene", mass 500kg, military, goes to form 1 KM120 Brute when used at a tinker)......or possibly tracking modules as a military item that can be used to create KM550 Broadswords (which I maintain are far too rare in the game at present).
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Atarlost
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How about cobbling a km110 from multiple KM100s and a KM550 from multiple KM500s?
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Song
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Atarlost wrote:How about cobbling a km110 from multiple KM100s and a KM550 from multiple KM500s?
That could work, one would expect the series to have many cross-compatible parts.
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