I'm taking suggestions for changes to the Tinkers to be added to the Smart Tinkers mod.
Additional custom jobs / changes to custom jobs.
Example of change - Instead of two lots of Titanium Ore getting you one crappy Titanium Plate 10 lots of Titanium Ore gets a somewhat more impressive Titanium Barricade.
Base value 10 * 15 -> Base value 200 x 1
For comparison four lots of heavy water gets you one segment of XMH armor.
Base value 50 x 4 -> Base value 400 x 1
I think it's important that the module be balanced so items produced should be reasonable for the level range where the Tinkers appear, and not likely to result in massive profit.
********
Other changes could include
- Service to remove enhancement from an item for a modest cost.
- Sale of a data ROM detailing all custom work possible.
- Introduction of a new Tinker station with a different set of custom work for
higher level systems.
If any of those interest you, say which you like most. Additional suggestions and comments welcome.[/list]
Smart Tinkers - suggestion thread.
- LordSutekh
- Commonwealth Pilot
- Posts: 87
- Joined: Sat Mar 20, 2010 9:36 pm
- Location: Bedlam
A higher level Tinkerer for later in the game would be nice. There needs to be more mods for late game.
Edit - I missed one from the possible update list.
* Allow items with different damage states and enhancements to be combined.
5 damaged laser cannons + 2 undamaged laser cannons + 1 enhanced laser cannon
doesn't equal 8 laser cannons.
* Allow items with different damage states and enhancements to be combined.
5 damaged laser cannons + 2 undamaged laser cannons + 1 enhanced laser cannon
doesn't equal 8 laser cannons.
I'd quite like to see a way to create more missiles......
Possibly if some new comods can be knocked up (Eg. "Case of Hexagene", mass 500kg, military, goes to form 1 KM120 Brute when used at a tinker)......or possibly tracking modules as a military item that can be used to create KM550 Broadswords (which I maintain are far too rare in the game at present).
Possibly if some new comods can be knocked up (Eg. "Case of Hexagene", mass 500kg, military, goes to form 1 KM120 Brute when used at a tinker)......or possibly tracking modules as a military item that can be used to create KM550 Broadswords (which I maintain are far too rare in the game at present).
Mischievous local moderator. She/Her pronouns.