Getting ingame error from WeaponsExtended3 RandomizeWeapons!

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BlakeG228
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When I play an existing game or start a new game it has this big long string that says:

Item d25c5004 Event(ship name here): No Binding for symbol: theObj ### (objSetObjRefData g Playership "WE_ShipHook" the obj) ###


It just keeps popping up as I am flying around.

It just started happening and I found those numbers in the Randomize Weapons part of Weapons Extended 3.

This is in the XM file that has it in it.

<!ENTITY itDifficultySelector "0xD25C5004">


I have used WE3 without problems for awhile now. Recently got a few new mods but how do I tell which one is interfering with it without playing the guessing game? Or is it a conflict w\ another mod at all?
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Arisaya
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it appears to be a script error. I think from the randomizer's scripts....

Maybe it just doesn't like one ship or ship type.
(shpOrder gPlayership 'barrelRoll)

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alterecco
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BlakeG228 wrote:I have used WE3 without problems for awhile now. Recently got a few new mods but how do I tell which one is interfering with it without playing the guessing game? Or is it a conflict w\ another mod at all?
If you have used it for a while without issues it is most likely because of the mods you added. Unfortunately trial and error is the only way to find out which one it is.
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BlakeG228
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Ca anyone tell me what the error code actually means? What is it saying is wrong? what is unhooked?
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alterecco
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BlakeG228 wrote: Item d25c5004 Event(ship name here): No Binding for symbol: theObj ### (objSetObjRefData g Playership "WE_ShipHook" the obj) ###
The item with the unid d25c5004 has an event that contains some code. This code seems to use a variable 'theObj' which has not been bound (it has not been given a value)
The 'objSetObjRefData' line is the line that is throwing the error. The formatting of the line you posted is wrong, it should read:

(objSetObjRefData gPlayership "WE_ShipHook" theobj)

(Note the removal of spaces). I suppose your copy paste messed up somehow
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BlakeG228
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I posted it EXACTLY like it showed up. Spaces and all.
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Arisaya
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:? Then it was a bug with the mod. Don't know why it wasn't triggering till then. I'll inform d1gdug.
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digdug
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I'm using objSetObjRefData to pass the spaceObj to be randomized from the main randomizer extension to other XMLs of WE3.
In particular I think that the infinite fuel mod is not working in 1.02

Moreover the hacky WE_ShipHook that I was using has been removed from the new version, so that the infinite fuel mod on xelerus won't work at all.

As a good news we now have modules for extensions in 1.03, so I can rewrite the mod in a different (and better) way.
Jeoshua
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Similar error, I suppose... But different error message. Game always runs fine but now, trying out the Randomize Weapons feature of WE3 again, this happened:

Code: Select all

program state: updating object behavior
obj class: CShip
obj name: Hammerhead-class gunship
obj pointer: 29a3650
CStandardShipAI
Order: 1
m_State: 2
m_pDest: none
m_pTarget: 29654b8 Praetorian-class missile ship (CShip)
m_pNavPath: none
game state: in game

Please contact [email protected] with a copy of Debug.log. We are sorry for the inconvenience.

08/29/2010 18:08:12	Unable to continue due to program error.

program state: animating


Please contact [email protected] with a copy of Debug.log and your save file. We are sorry for the inconvenience.

08/29/2010 18:08:23	End logging session
Happened right as a hammerhead ship was appearing on-screen, apparently.
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Atarlost
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Nope, that's not WE3 related. Animation errors come from something George did between 1.01 and 1.02.
Jeoshua
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But I've never gotten this error message before, and the only thing I changed was Randomizing the weapons. :?
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Arisaya
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Try it on 1.03 and see if you can reproduce the crash.
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Bobby
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I think it has something to do with changing a ship's weapon (or perhaps it's other devices), I get those with UGW sometimes, always after messing with equipment. (saving and restarting the game prevents it)

The ship goes to fire, and for some reason just crashes the game, like it's trying to shoot with its shield or something.

With the old UGW when I told my wingmen to fire in formation after changing weapons it would consistently crash the game the moment they start to shoot.
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Ttech
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I'm not sure but I'm seeing more breakage on older mods. :D
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digdug
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I think it has something to do with changing a ship's weapon (or perhaps it's other devices), I get those with UGW sometimes, always after messing with equipment. (saving and restarting the game prevents it)
yeah, I found that kind of error was caused when you install a weapon.
I thought that I removed that problem.
I have to look into the hammerhead class and see, I'll spawn 1000 or so and check if I get any crashes.
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