Defense turrets.

Freeform discussion about anything related to modding Transcendence.
Emoneg
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Where would i find the defense turret targeting parameters and the different types of things (like enemies) that can be targeted? so far i can find missiles but not much else. Also is it possible to reduce the spacing between the beams of a dual firing weapon?

Im working on setting up a capital ship.
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ThePrivateer
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Emoneg wrote:Where would i find the defense turret targeting parameters and the different types of things (like enemies) that can be targeted? so far i can find missiles but not much else. Also is it possible to reduce the spacing between the beams of a dual firing weapon?

Im working on setting up a capital ship.
I found this in StdDevices.xml

Code: Select all

<!-- Missile Defense System -->

	<ItemType UNID="&itMissileDefense;"
			name=				"ICX missile defense turret"
			level=				"4"
			value=				"5000"
			mass=				"1000"
			frequency=			"uncommon"
			modifiers=			"MajorItem"

			description=		"This device combines a fast-doppler sensor with a targeting computer. Hostile missiles in its range are blasted into dust by a laser cannon."
			>

		<Image imageID="&rsItems1;" imageX="0" imageY="192" imageWidth="96" imageHeight="96"/>

		<AutoDefenseDevice
				target=			"missiles"
				weapon=			"&vtICXLaserCannon;"
				fireRate=		"15"
				/>
	</ItemType>
<!-- ICX laser cannon -->
	
	<ItemType UNID="&vtICXLaserCannon;"
			name=				"laser cannon"
			level=				"1"
			virtual=			"true" 
			>

		<Weapon
				type=				"beam"

				damage=				"laser:1d8+4"
				fireRate=			"15"
				lifetime=			"30"
				powerUse=			"10"

				beamType=			"laser"
				primaryColor=		"0xf1, 0x5f, 0x2a"
				secondaryColor=		"0xff, 0x00, 0x00"
				sound=				"&snLaserCannon;"
				>
		</Weapon>

	</ItemType>

I assume that's what you have already found...?
Oh.

Code: Select all

<Weapon
				
....
configuration=		"dual"
.....		
				>
	</Weapon>
"Dual" is a setting within the weapon itself. I don't think that can be changed..but I may be wrong.
Last edited by ThePrivateer on Thu Nov 25, 2010 3:35 am, edited 1 time in total.
Emoneg
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Thank you for helping me

I can make the weapon dual I was just wondering if I could narrow the space between the beams or projectiles. I'm also looking to make it target other things like enemies. what I'm trying to do is make gun batteries for later in the game when you face swarms. It makes it so i wouldn't have to figure out how to add more active weapons. (not even sure you can do that.) if i make some low to moderate power defense turrets or just one multitarget one it may be possible to make it look like anti craft fire secondary weapons while the main weapon is player controlled.
Modding is tweaking things... Does that mean were actually tweakers?
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Prophet
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Currently, missiles are the only valid targets for auto-defense devices.
If you want it to target ships, you have to kludge it (like I did) with a misc device that targets and fires at ships in recurring events. If you need it, I'll try to find the devices I made.

To make a dual weapon fire it's shots closer together you have to define them manually:

Code: Select all

<Configuration aimTolerance="5">
    <Shot posAngle="90" posRadius="12" angle="3d5-9"/>
    <Shot posAngle="270" posRadius="12" angle="3d5-9"/>
</Configuration>
This was taken from the moskva-11. Bring the posAngles closer to 0 to make the beams closer.
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Emoneg
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Thank you.
that makes sense. i noticed that but i didnt get what it was for. thank you. and that device would be very helpful.
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Arisaya
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There is a ticket I made for getting other targets (such as ships) supported as well, though I do not know if or when it will be implemented.
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Emoneg
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Thank you for your response

Too bad we cant designate enemy ships as missiles :lol:
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ThePrivateer
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How is then, that Omni weapons target enemies automatically (when Targeting software is not installed) :?

If we knew that, that would help Emoneg out I think.
Emoneg
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Thank you
That would help a great deal. Your response must mean that there is nothing in what we have access to that tells how omni's work outside of making a weapon omni directional
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ThePrivateer
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Emoneg wrote:Thank you
That would help a great deal. Your response must mean that there is nothing in what we have access to that tells how omni's work outside of making a weapon omni directional
Yes. Although the Developer (George Moromisato) has released the XML "source code", that only allows as to mod the game somewhat superficially, only at an XML level.

George still holds the "real source code", the one written in C/C++ that is actual programming that works out how things are displayed, move in the game world, etc.

This source code would no doubt define how things like Omni weapons and infact all weapons "shoot" their "bullets" and how they "target".

I don't know if George will ever provide the Source-source code - as yet, he has not released the game under the GNU licenese (which requires Source-code to be provided), merely a custom Freeware and Creative commons license.

But, I could be wrong, maybe some wiser Admins know more...?

In your case, I would mod the Missile Defense turret to use laser not missile and just install like ten or so on your big ship. :)
Emoneg
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Thank you

I think it does use laser... at least the secondary component in the coding says its a laser weapon. the longreach is the missile type. with the missiles targeted it shoots at incoming bullets and those shots sometimes hit enemies. its those overshots that gave me the idea for the device.


for the sake of brevity i think ill let the thank you in my sig do the thanking. this way i also dont appear moronic :roll:
Modding is tweaking things... Does that mean were actually tweakers?
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ThePrivateer
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Emoneg wrote:for the sake of brevity i think ill let the thank you in my sig do the thanking. this way i also dont appear moronic :roll:
Yeah that might be a good idea.
:D
Emoneg
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Oddball thought.

What if i made the weapon aspect of the whole device omnidirectional? might accidentally work.


nope drat...
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ThePrivateer
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Emoneg wrote:Oddball thought.

What if i made the weapon aspect of the whole device omnidirectional? might accidentally work.


nope drat...
Only a <Weapon> can be Omnidirectional, BUT you should be able to change the weapon the device uses and make THAT omni.

I think. ;)
Emoneg
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yeah but there is no way to make it trigger off of proximity. but it will shoot down ships as they fire at you. so in theory it would work... practical application though not so much
Modding is tweaking things... Does that mean were actually tweakers?
I thank everybody because I appreciate their help.
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