every time I download a new mod and I test it it says DUPLICATE UNID
for example "0xD5120099"
if anyone has any tips of the problem please post
THNX
MOD problem
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You probably downloaded two mods with the same UNIDs. It you could say which mods conflict it would help a lot.
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If you can get into the XML file and change one of the UNIDs it should work for you. Maybe you could contact the person who made those mods and get him to fix it.
- digdug
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no, you downloaded a mod that contains a playership with a UNID that is the same of the UNID of the extension itself.
This was an allowed duplicated UNID until 1.03, Transcendence 1.04 had this error fixed and many mods (mostly playership mods) are not working anymore.
This was an allowed duplicated UNID until 1.03, Transcendence 1.04 had this error fixed and many mods (mostly playership mods) are not working anymore.
D5120099 is the unid for the godmod ship.
If you have two copies of it, or used it as a template to make a custom ship, ensure that you change the unid for the duplicate. IF you're using Notepad++ (and jedit probably has a similar feature) do a "find in files" for the offending unid and ensure there's only one instance of D5120099.
If you have two copies of it, or used it as a template to make a custom ship, ensure that you change the unid for the duplicate. IF you're using Notepad++ (and jedit probably has a similar feature) do a "find in files" for the offending unid and ensure there's only one instance of D5120099.
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- digdug
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nope, fix the mod yourself or wait for the owner of the mod to release a fixed version.
Can you please tell us exactly what mods are not working so that we can mark them as such ?
[EDIT]
Also, I merged the topic that was in commonwealth with this, since it's the same problem and it's related to mods.
Can you please tell us exactly what mods are not working so that we can mark them as such ?
[EDIT]
Also, I merged the topic that was in commonwealth with this, since it's the same problem and it's related to mods.
BINGO
Both those mods use the same unids to define the ship image and the ship types in each mod.
a quick fix would be to add an ENTITY to define the images separately
Should be something like:
Do the same thing with the other ship and they should work fine. As digdug mentioned, this is one of the changes in a recent version that broke older mods.
Both those mods use the same unids to define the ship image and the ship types in each mod.
a quick fix would be to add an ENTITY to define the images separately
Code: Select all
<!ENTITY scLightningSphere "0xD1024101">
...
<Image UNID="&scLightningSphere;" bitmap="LSBP.jpg" bitmask="LSBM.bmp" backColor="0x00000000"/>
...
<ShipClass UNID="&scLightningSphere;"
Code: Select all
<!ENTITY scLightningSphere "0xD1024101">
<!ENTITY rsLightningSphere "0xD1024111"> ;; add this line
...
<Image UNID="&rsLightningSphere;" bitmap="LSBP.jpg" bitmask="LSBM.bmp" backColor="0x00000000"/> ;; change this unid to match the new entity
...
<ShipClass UNID="&scLightningSphere;"
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!