MOD problem

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derter10
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every time I download a new mod and I test it it says DUPLICATE UNID
for example "0xD5120099"


if anyone has any tips of the problem please post
:D THNX
derter10
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got a little problem wen I download mods and try them out

when i try them It says :

DUPLICATE UNID 4 example "0xD5120099"

so if i remove the new mod and i play its a-ok
so if anyone got some advice i will be very helpfull

THNX :D
Bobby
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Weird, which mods? are you putting two copies into the extensions folder?
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You probably downloaded two mods with the same UNIDs. It you could say which mods conflict it would help a lot.
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derter10
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i downloaded two player ships

one electric sphere or something
and
an earth class world ship
derter10
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no two diferent mods

2 player ships
Macgeoghagen
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If you can get into the XML file and change one of the UNIDs it should work for you. Maybe you could contact the person who made those mods and get him to fix it.
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digdug
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no, you downloaded a mod that contains a playership with a UNID that is the same of the UNID of the extension itself.
This was an allowed duplicated UNID until 1.03, Transcendence 1.04 had this error fixed and many mods (mostly playership mods) are not working anymore.
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Prophet
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D5120099 is the unid for the godmod ship.

If you have two copies of it, or used it as a template to make a custom ship, ensure that you change the unid for the duplicate. IF you're using Notepad++ (and jedit probably has a similar feature) do a "find in files" for the offending unid and ensure there's only one instance of D5120099.
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derter10
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ok
and how can i use this
search the duplicate and delete it ¿?
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digdug
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nope, fix the mod yourself or wait for the owner of the mod to release a fixed version.

Can you please tell us exactly what mods are not working so that we can mark them as such ?

[EDIT]
Also, I merged the topic that was in commonwealth with this, since it's the same problem and it's related to mods.
derter10
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ok its this mod

from xeleus.com
made by Darth Saber

http://xelerus.de/index.php?s=mod&id=437
derter10
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an dthis one by the same guy

http://xelerus.de/index.php?s=mod&id=390
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Prophet
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BINGO

Both those mods use the same unids to define the ship image and the ship types in each mod.

a quick fix would be to add an ENTITY to define the images separately

Code: Select all

<!ENTITY scLightningSphere		                  "0xD1024101">
...
<Image UNID="&scLightningSphere;" bitmap="LSBP.jpg" bitmask="LSBM.bmp" backColor="0x00000000"/>
...
<ShipClass UNID="&scLightningSphere;"
Should be something like:

Code: Select all

<!ENTITY scLightningSphere		                  "0xD1024101">
<!ENTITY rsLightningSphere		                  "0xD1024111">  ;; add this line
...
<Image UNID="&rsLightningSphere;" bitmap="LSBP.jpg" bitmask="LSBM.bmp" backColor="0x00000000"/> ;; change this unid to match the new entity
...
<ShipClass UNID="&scLightningSphere;"
Do the same thing with the other ship and they should work fine. As digdug mentioned, this is one of the changes in a recent version that broke older mods.
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derter10
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THNX to everyone

i'll make the changes

:D
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