Mod Troubles - AutoRefuel?

Freeform discussion about anything related to modding Transcendence.
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ThePrivateer
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So, I'm having so trouble. I'm running 1.04, and Auto Refuel. I recently got to St Kats, and upgraded to a Nova-100 MW.

As Helium Rods don't work with a Nova-100, I swapped the settings on Auto Refuel (in-game) to the Helium Reactor Assembly. Now this is where things get weird. Auto Refuel didn't accept the Reactor Assembly, instead, saying that I had chosen "nil". Furthermore, I couldn't even set it back to the old Helium Rods.

Now, that may not seem like too much trouble - annoying, I know, but worse happened. Literally, every few seconds, I get this long winded message on screen (file attached). The debug log:

Code: Select all

02/22/2011 16:59:34	Overlay OnUpdate: Unknown item type Nil ### (itmCreate (itmGetUnid pri) 1) ### [Wolfen-class gunship]: Unknown item type Nil ### (itmCreate (itmGetUnid pri) 1) ###
It occurs twice every second and makes the game unplayable. Oddly, the Wolfen is now encircled with a white box.

I have a Targeting ROM installed, too. My other mods shouldn't affect the game in any way like this as none of them create an overlay.
So, naturally, I suspect Auto Refuel, considering it just recently broke.

This is my best game yet, but unfortunately, I'll have to start a new one and get rid of this mod.

Any help, advice? Has anyone had this problem before? Can it be fixed?
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My Problem...
My Problem...
WolfenTroubles.png (166.23 KiB) Viewed 6729 times
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alterecco
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This is the danger of using mods built for one version in newer ones. itmGetUNID is deprecated in 1.04.

If you open up the mod file and search for "itmGetUNID" and replace it with "itmGetType" you should be one step closer to resolving this issue. There may be others, but they will not be apparent until after you do this.
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ThePrivateer
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alterecco wrote:This is the danger of using mods built for one version in newer ones. itmGetUNID is deprecated in 1.04.

If you open up the mod file and search for "itmGetUNID" and replace it with "itmGetType" you should be one step closer to resolving this issue. There may be others, but they will not be apparent until after you do this.
Phew! Thanks alterecco! I'm glad I didn't spit the dummy and delete my save file! ;)

Oh wait. Save files don't work like that. Darn it. Well, I've done what you suggested. guess there is no way to test until I get to the same spot in the game again.

BTW, first time I've used the File Attachment feature of phpBB3 - it seems to work well, wouldn't you say? Now I don't have to use imageshack (yay!)
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alterecco
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Hmmm, upon further investigation of my brain I must say that I am not sure this will fix it for you. While itmGetUNID is deprecated, it still seems to work (which is as it should be actually). The issue is more likely with the 'pri' variable... which would require more debuging to figure out. If you can zip up a copy of your current T folder and paste a link I may be able to get it working for you (with or without the autorefuel mod)

Oh, and yes, the attachment feature looks great.
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ThePrivateer
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alterecco wrote:Hmmm, upon further investigation of my brain I must say that I am not sure this will fix it for you. While itmGetUNID is deprecated, it still seems to work (which is as it should be actually). The issue is more likely with the 'pri' variable... which would require more debuging to figure out. If you can zip up a copy of your current T folder and paste a link I may be able to get it working for you (with or without the autorefuel mod)

Oh, and yes, the attachment feature looks great.
Hm, it's late atm, turning off PC in a minute. Sorry, will look back at this tomorrow! :D
sdw195
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alterecco wrote:Hmmm, upon further investigation of my brain I must say that I am not sure this will fix it for you. While itmGetUNID is deprecated, it still seems to work (which is as it should be actually). The issue is more likely with the 'pri' variable... which would require more debuging to figure out. If you can zip up a copy of your current T folder and paste a link I may be able to get it working for you (with or without the autorefuel mod)

Oh, and yes, the attachment feature looks great.

yeah hold the exe and tdb we just want the extension folder
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alterecco
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Well, the savegame would be nice too
sdw195
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Doh i new i had forgotten to say that...

so its a T folder hold the tdb and exe with a plate of compressed extensions and a side of save covered it a bug sauce

...


boy that sounds like something you would order for dinner :D
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"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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alterecco
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sdw195 wrote:bug sauce
I loves me some of that! XD
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ThePrivateer
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Riiiight, here's the thing. I don't have any kind of file-upload service, and I can't be bothered signing up and all that, for just one thing, and Transcendence Forums has a 256KB upload limit. Sooooooooooooooo. alterecco, care to give me an email address via PM? I assume like most internet-savvy people, you have one of those non-personal, never-used Hotmail/Yahoo accounts hanging around somewhere.... >.>
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Prophet
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Eewwww, I'll have a look and update auto-refuel.

I can fix your current game if you are able to do some very minor coding with the console. I can walk you through it nice and slow.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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ThePrivateer
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Prophet wrote:Eewwww, I'll have a look and update auto-refuel.

I can fix your current game if you are able to do some very minor coding with the console. I can walk you through it nice and slow.
Thank you! I wondered where you had gone. You were a day away from getting PM-d.... Thanks alot! :D
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Prophet
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I updated Xelerus with a new version -> http://xelerus.de/index.php?s=mod&id=815

You should be able to exchange it with the current copy and continue your game.

Please let me know if you have any further problems with it.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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ThePrivateer
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Prophet wrote:I updated Xelerus with a new version -> http://xelerus.de/index.php?s=mod&id=815

You should be able to exchange it with the current copy and continue your game.

Please let me know if you have any further problems with it.
Nope, the exchange didn't work (still got the bug), but then, I didn't think Transcendence ever worked like that. Do know some console coding that would equip my ship with a 100MW reactor and some Assembly, so I can test it out for you?
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Prophet
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Can you try reinitializing the auto refuel data?
In the console type:

Code: Select all

(objsetdata gplayership "fuelList" Nil)
Then the changes should take over, if not, I'm afraid it's a new game.
Coming soon: The Syrtian War adventure mod!
A Turret defense genre mod exploring the worst era in Earth's history.
Can you defend the Earth from the Syrtian invaders?
Stay tuned for updates!
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