I've just started porting Hell's Trinity into neatly defined little modules, but Transcendence won't let me run the Adventure. It crashes, claiming it can't create a System (it doesn't say which) because of an unknown UNID (0xDAFC1011).
Said UNID is defined initially within Hell'sTrinity.xml, (within the <!DOCTYPE TranscendenceAdventure [ ).
However the actual station is listed in a seperate XML with a <TranscendenceModule> tag.
The Adventure Extension does have the Modules Defined, so has anyone had any similar troubles to this?
Regarding Modules
- ThePrivateer
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could you pastebin said code pls?




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- Arisaya
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Try changing the adventure to an extension file, just to see what happens. I noticed that Extensions w/ modules seem to be VASTLY more stable than Adventures w/ modules. Probably because of how Adventures have more places to make mistakes in.
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<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- ThePrivateer
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Umm. That's a bit hard to do considering it's all in Modules now. >.>sdw195 wrote:could you pastebin said code pls?
(don't you even mention dropbox. Don't even think about it

I'm uploading to Xelerus under a Bug-Testing Category. Digdug please read the message first before deleting it -- give it two days or so and I will PM you if my issue has been solved. Thanks!
http://xelerus.de/index.php?s=mod&id=878
Thanks in advance for any assistance!
- ThePrivateer
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Hm. I notice that Drako did that with the Network - it is part-Extension, part-Adventure -- I will give that a shot!Wolfy wrote:Try changing the adventure to an extension file, just to see what happens. I noticed that Extensions w/ modules seem to be VASTLY more stable than Adventures w/ modules. Probably because of how Adventures have more places to make mistakes in.
EDIT: Nope - no worky.

- alterecco
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I have had absolutely no problems with adventure extensions and their modules... Here is how I work with them:
The adventure module (the main file)
Then, in Player.xml is the following
Note, that ALL UNIDs that the entire mod uses are defined in the header of the TranscendenceAdventure. It is the only place to define UNIDs.
The adventure module (the main file)
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceAdventure
[
<!ENTITY modSyrtianWar "0xD5127800">
]>
<TranscendenceAdventure
UNID="&modSyrtianWar;"
name="The Syrtian War"
version="1.0">
<Modules>
<Module filename="Player.xml" />
</Modules>
</TranscendenceAdventure>
Code: Select all
<?xml version="1.0" ?>
<TranscendenceModule>
<!-- Whatever I Want -->
</TranscendenceModule>
- ThePrivateer
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Alterecco - mine looks like yours. Please download the Xelerus mod here and see if you can spot the issue - it looks fine to me, but for some reason it's not working. 

- ThePrivateer
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alterecco wrote:The ShipClass you defined right above stHellOutpost is not closed properly. Add </ShipClass>

That seems like it works! I'll have to try it out more later this afternoon but then I'll remove the mod from Xelerus!
Thanks again alterecco!

- ThePrivateer
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OK, I'd say this is all fixed up, so I'm removing the broken mod from Xelerus - however as it's name suggested, work has resumed on Hell's Trinity 0.9|Beta.
Thank you to everyone who helped fix this embarrassing error - amazing how one wrongly placed tag can destroy an entire mod.. >.>
Thank you to everyone who helped fix this embarrassing error - amazing how one wrongly placed tag can destroy an entire mod.. >.>