I am trying to start seriously modding transcendence, but other than making the katanastar and pm6 hybrid-weapon, my accomplishments are minute.
I really want to know how to make my own star system, and an item that instantaneously teleports you to that system.(or an adventure extension, if that's easier to do.)
I'm planning on making a system called -tyrania- which would be the place where I Mod my ideas.
Beginning modder, doesn't know sqaut...
- Resident-Pyromaniac
- Militia Lieutenant
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- Location: Looting the Wreck of the CSC terra.
If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Making a star system has already been asked [by me,
]
Making Stargate Topology
Making A System
As for gating, here is the function for the gem that takes you to Elysium:
The item in question is itGemOfDespair --- Look it up in the Transcendence.tdb if you want to look at it personally.
ObjGateTo
Adventure Extensions require

Making Stargate Topology
Making A System
As for gating, here is the function for the gem that takes you to Elysium:
The item in question is itGemOfDespair --- Look it up in the Transcendence.tdb if you want to look at it personally.
ObjGateTo
Adventure Extensions require
Code: Select all
<TranscendenceAdventure
UNID= "0xE1280001"
version= "1.0"
name="Dynamic Systems"
>
<AdventureDesc
UNID= "@1"
name= "Dynamic Systems"
backgroundID= ""
startingShipCriteria="* +Nerefir"
>
</TranscendenceAdventure>
Look at the Network for examples of the above.
NOTE: DO NOT copy the <Events> tag after AdventureDesc--- it only duplicates the stats displayed on F2!
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
There are two areas that I think are vital to a beginner modder: The modding reference part of this forum and the functions part of xelerus. The xelerus functions help you use tscript, and the modding reference helps you use xml (and tscript here and there)
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
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- Militia Captain
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and of course the irc channel is a very good place to get help,




"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
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Scratch that linestartingShipCriteria="* +Nerefir"

Download the .xml resources from http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1
You will have a wealth of stuff to get ideas from for the systems :
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-
- Militia Captain
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- Joined: Wed Nov 18, 2009 1:01 am
- Location: Still looking for the csc Antarctica
- Contact:
or just decompile the whole tdbshanejfilomena wrote: Download the .xml resources from http://xelerus.de/index.php?s=mod_searc ... =3&sortb=1





"Dash_Merc - George is a genius, in that he created this game engine that is infinitely extendable"
"<@sheepluva>Good night everybody, may the source be with you." <-- FOSG dev
"You only need THREE tools in life - WD-40 to make things go, Duct Tape to make things stop And C-4 to make things go away"
- Resident-Pyromaniac
- Militia Lieutenant
- Posts: 207
- Joined: Sun Feb 27, 2011 5:11 pm
- Location: Looting the Wreck of the CSC terra.
I really need some help on this.

Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
<SystemType UNID="&unidColossus;">
<Tables>
<DanteStations>
<Table>
<Station chance="45" type="&stSungCitadel;"/>
<Station chance="25" type="&stSungCitadel;"/>
<Station chance="10" type="&stSungCitadel;"/>
<Station chance="5" type="&stSungCitadel;"/>
<Station chance="5" type="&stSungFortress;"/>
<Null chance="10" />
</Table>
</DanteStations>
</Tables>
<SystemGroup>
<Station type="&stG-TypeStar;" name="Colossus Nebucenter"/>
<Orbitals distance="50" angle="random">
<Station type="&stPlanetoid;">
<Orbitals distance="5" angle="random">
<Station type="&stStation;"/>
</Orbitals>
</Station>
<Station type="&stPlanetoid;">
<Orbitals distance="25" angle="random">
<Station type="&stStation;"/>
</Orbitals>
</Station>
<Station type="&stPlanetoid;">
<Orbitals distance="50" angle="random">
<Station type="&stStation;"/>
</Orbitals>
</Station>
<Station type="&stPlanetoid;">
<Orbitals distance="75" angle="random">
<Station type="&stStation;"/>
</Orbitals>
</Station>
<Station type="&stPlanetoid;">
<Orbitals distance="100" angle="random">
<Station type="&stStation;"/>
</Orbitals>
</Station>
<Group chance="50">
<Trojan>
<Lookup table="StJohnTrojans"/>
<Orbitals distance="1d8+6" angle="random">
<Station type="&stRaisuStation;" />
</Orbitals>
</Trojan>
<AntiTrojan>
<Lookup table="StJohnTrojans"/>
<Orbitals distance="1d8+6" angle="random">
<Lookup table="StJohnTrojanStations"/>
</Orbitals>
</AntiTrojan>
</Group>
<RandomLocation locationCriteria="!Planet,--asteroids,++void">
<Station type="&stStation;"/>
</RandomLocation>
</TranscendenceExtension>
If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
-
- Fleet Officer
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- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
Great Effort you got there!
( here it comes........)
Star Systems usually have "ss" before the name + you need a gate , RPC suggested you look at Dynamic Systems .xml: the Lumen system is very much like what you are trying here, just more hostile ( Sung are actually "tame" until they HAVE to attack, : ever notice they co-exist "peacefully " with other stations until you show up? ).
You will NEED to have the Node ID in your Adventure Extension .xml and link it to a known ID like " A7 ", etc in order to get it to fly
I tried several times with a system and until I copied the Node Id part into my idea it would not work : the game will tell you it's just an imaginary thing without it.
While the Sung are Intimidating : their power is their Weapon Speed and numbers, take that away and they are cargo containers waiting to happen.
From your table list: I would not fly that system without a military map
( here it comes........)
Star Systems usually have "ss" before the name + you need a gate , RPC suggested you look at Dynamic Systems .xml: the Lumen system is very much like what you are trying here, just more hostile ( Sung are actually "tame" until they HAVE to attack, : ever notice they co-exist "peacefully " with other stations until you show up? ).
You will NEED to have the Node ID in your Adventure Extension .xml and link it to a known ID like " A7 ", etc in order to get it to fly
I tried several times with a system and until I copied the Node Id part into my idea it would not work : the game will tell you it's just an imaginary thing without it.
While the Sung are Intimidating : their power is their Weapon Speed and numbers, take that away and they are cargo containers waiting to happen.
From your table list: I would not fly that system without a military map

Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
-
- Fleet Officer
- Posts: 1036
- Joined: Wed Feb 03, 2010 4:28 am
- Location: Researching how to make St. Kats star go supernova.
- Contact:
The easiest way to test out a system is to overwrite an existing system until it works. I usually overwrite St. Kats so I can easily test out the system without having to create a whole adventure extension. The first part of a UNID really doesn't matter, what matters is the <StationType> etc.
Play in over 100 systems in a network. Play the 2011 Mod Of the Year
and the highest rated mod on Xelerus, The Network.
Play the July Mod of the Month, Fellow Pilgrims!
Play My other mods as well
(Drako Slyith)* I am a person
(Eliza chatbot)> Do you believe it is normal to be a person?
-
- Fleet Officer
- Posts: 1533
- Joined: Tue Mar 22, 2011 8:43 pm
- Location: Alaska
- Contact:
http://paste.neurohack.com/view/YrN3j/
Here is your system, you can fine tune it :
but I have to tell you, it has a few errors that can keep you busy: I just pushed a few things together so you get the Format idea, the rest is ALL you.
Here is your system, you can fine tune it :
but I have to tell you, it has a few errors that can keep you busy: I just pushed a few things together so you get the Format idea, the rest is ALL you.
Flying Irresponsibly In Eridani......
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
- Resident-Pyromaniac
- Militia Lieutenant
- Posts: 207
- Joined: Sun Feb 27, 2011 5:11 pm
- Location: Looting the Wreck of the CSC terra.
Thanx, Guys. I have some more problamo for you.
I actually waded thru a sea of bugs before submitting This to you guys.
It's probly something obvious gone wrong, but it's beyond me.
Code: Select all
<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY itOctoCarbideArmor "0x00004139">
<!ENTITY itLazarusShieldGenerator "0x0000403B">
<!ENTITY itPositronLancer "0x001D4001">
<!ENTITY unidCorporatePredator "0xDFAB3030">
<!ENTITY unidExtension "0xDFFF0001">
]>
<TranscendenceExtension UNID="&unidExtension;" version="1.0">
<ShipClass UNID="&unidCorporatePredator;"
manufacturer= "Corporate"
class= "Predator"
type= "cruiser"
score= "56200"
mass= "8000"
cargoSpace= "1000"
thrust= "6000"
maneuver= "10"
maxSpeed= "26"
cyberDefenseLevel= "8"
explosionType= "&vtThermoExplosion2;"
leavesWreck= "100"
attributes= "corporate,genericClass"
>
<Armor>
<ArmorSection start="345" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="330" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="315" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="180" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="165" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="150" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="135" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="0" span="15" armorID="&itOctoCarbideArmor;" />
</Armor>
<Devices>
<Device deviceID="&itPositronLancer;" secondaryWeapon="true" minFireArc="340" maxFireArc="200" posAngle="120" posRadius="60"/>
<Device deviceID="&itPositronLancer;" secondaryWeapon="true" minFireArc="160" maxFireArc="20" posAngle="240" posRadius="60"/>
<Device deviceID="&itLazarusShieldGenerator;" enhanced="100"/>
</Devices>
<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="2d12" item="&itPteracniumFuelRod;"/>
</Items>
<AISettings
fireRateAdj= "25"
fireAccuracy= "95"
perception= "4"
CombatStyle= "StandOff"
IgnoreShieldsDown= "True"
/>
</ShipClass>
It's probly something obvious gone wrong, but it's beyond me.
If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Resident-Pyromaniac:
try this:
try this:
Code: Select all
<?xml version="1.0"?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY unidExtension "0xDFFF0001">
<!ENTITY itOctoCarbideArmor "0x00004139">
<!ENTITY itLazarusShieldGenerator "0x0000403B">
<!ENTITY itPositronLancer "0x001D4001">
<!ENTITY unidCorporatePredator "0xDFFF3030">
]>
<TranscendenceExtension UNID="&unidExtension;" version="1.0">
<ShipClass UNID="&unidCorporatePredator;"
manufacturer= "Corporate"
class= "Predator"
type= "cruiser"
score= "56200"
mass= "8000"
cargoSpace= "1000"
thrust= "6000"
maneuver= "10"
maxSpeed= "26"
cyberDefenseLevel= "8"
explosionType= "&vtThermoExplosion2;"
leavesWreck= "100"
attributes= "corporate,genericClass"
>
<Armor>
<ArmorSection start="345" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="330" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="315" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="300" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="285" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="270" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="255" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="240" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="225" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="210" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="195" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="180" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="165" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="150" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="135" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="120" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="105" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="90" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="75" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="60" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="45" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="30" span="15" armorID="&itOctoCarbideArmor;" nonCritical="general"/>
<ArmorSection start="15" span="15" armorID="&itOctoCarbideArmor;" />
<ArmorSection start="0" span="15" armorID="&itOctoCarbideArmor;" />
</Armor>
<Devices>
<Device deviceID="&itPositronLancer;" secondaryWeapon="true" minFireArc="340" maxFireArc="200" posAngle="120" posRadius="60"/>
<Device deviceID="&itPositronLancer;" secondaryWeapon="true" minFireArc="160" maxFireArc="20" posAngle="240" posRadius="60"/>
<Device deviceID="&itLazarusShieldGenerator;" enhanced="100"/>
</Devices>
<Image imageID="&rsLargeShips1;" imageX="576" imageY="0" imageWidth="192" imageHeight="192" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="2d12" item="&itPteracniumFuelRod;"/>
</Items>
<AISettings
fireRateAdj= "25"
fireAccuracy= "95"
perception= "4"
CombatStyle= "StandOff"
IgnoreShieldsDown= "True"
/>
</ShipClass>
</TranscendenceExtension>
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Resident-Pyromaniac
- Militia Lieutenant
- Posts: 207
- Joined: Sun Feb 27, 2011 5:11 pm
- Location: Looting the Wreck of the CSC terra.
Auuugh... *Repeatedly hits head on laptop* It was that obvious, I could kick myself. Anyway, thanx RPC. 

If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
What was the problem? I actually have no clue
All I did was copy-paste from whatever you pasted and put it on a copy of my working mod....

Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- Resident-Pyromaniac
- Militia Lieutenant
- Posts: 207
- Joined: Sun Feb 27, 2011 5:11 pm
- Location: Looting the Wreck of the CSC terra.
I neglected to add the "</Transcendence Extension>" at the end of it. so I just added that to the end, and she flys. (You gotta see her make short work of everything in the Transaver, It's so awesome.)
If Transcendence was made in 3D, I would die of Happiness.
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)
If you are reading this, then I have planted a deadly virus into your CPU. (not really, but you can never be too careful.)