ship class

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Chase
Militia Commander
Militia Commander
Posts: 298
Joined: Sat Feb 19, 2011 5:56 am
Location: In a Lancaster. Nope. A box.

what ship class would an aquila class cruiser be? i am attempting to make a mod for myself here is the code;

Code: Select all

<?xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY unidExtension "0xD1024060">
<!ENTITY scPlayerWindSlaver "0xD1024061">
<!ENTITY rsWolfenArmor "0x0000F00B">
]>

<TranscendenceExtension UNID="0xD1024060" version="1.0">

<!-- Playable Wind Slaver-->

<ShipClass UNID="&;[color=#FF00FF]???????[/color]sc"
manufacturer= "Commonwealth"
class= "Aquila"
type= "large"
score= "320"
techOrder= "mech"

mass= "5000"
reactorPower= "5000"
fuelCapacity= "50000"
cargoSpace= "10000"
thrust= "400"
maneuver= "5"
maxSpeed= "30"
maxDevices= "50"
maxCargoSpace= "600000"
cyberDefenseLevel= "100"

leavesWreck= "100"
>

<Armor>
<ArmorSection start="315" span="90" armorID="&itP450Hexphase;" areaSet="0,2" />
<ArmorSection start="225" span="90" armorID="&itP450Hexphase;" areaSet="3,4" />
<ArmorSection start="135" span="90" armorID="&itP450Hexphase;" areaSet="1,6" />
<ArmorSection start="45" span="90" armorID="&itP450Hexphase;" areaSet="7,13" />
</Armor>

<Devices>
<Device deviceID="&itKatanastarcannon ;"/>
<Device deviceID="&itR9Deflector;"/>
</Devices>

<Image imageID="&rsCapitalShips1;" imageX="480" imageY="0" imageWidth="48" imageHeight="48" imageFrameCount="0" imageTicksPerFrame="0"/>

<Items>
<Item count="1" item="&itTargetingComputerROM;"/>
<Item count="1" item="&itWeaponSpeedROM;"/>
<Item count="1" item="&itEnhanceSRSROM;"/>
<Item count="10" item="&itDeconGel;"/>
</Items>


<AISettings
fireRateAdj= "10"
fireRangeAdj= "50"
fireAccuracy= "90"
perception= "20"
/>

<PlayerSettings 
desc= "This Wind Slaver is an example of a playership mod."
startingCredits= "3000000"
initialClass= "true">

<ArmorDisplay>
<ArmorSection name="forward" imageID="&rsWolfenArmor;" imageX="0" imageY="0" imageWidth="90" imageHeight="9" destX="23" destY="32" hpX="55" hpY="27" nameY="8" nameBreakWidth="360" nameDestX="12" nameDestY="0"/>
<ArmorSection name="starboard" imageID="&rsWolfenArmor;" imageX="90" imageY="0" imageWidth="9" imageHeight="56" destX="104" destY="41" hpX="98" hpY="60" nameY="30" nameBreakWidth="275" nameDestX="0" nameDestY="8"/>
<ArmorSection name="aft" imageID="&rsWolfenArmor;" imageX="99" imageY="0" imageWidth="90" imageHeight="9" destX="23" destY="97" hpX="55" hpY="97" nameY="74" nameBreakWidth="200" nameDestX="0" nameDestY="8"/>
<ArmorSection name="port" imageID="&rsWolfenArmor;" imageX="189" imageY="0" imageWidth="9" imageHeight="56" destX="23" destY="41" hpX="12" hpY="60" nameY="52" nameBreakWidth="200" nameDestX="0" nameDestY="8"/>
</ArmorDisplay>

<ShieldDisplay>
<Image imageID="&rsZubrinShields;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>



<ReactorDisplay>
<Image imageID="&rsZubrinReactor;" imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="60" imageWidth="202" imageHeight="14" destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="74" imageWidth="194" imageHeight="14" destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;" imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>

</PlayerSettings>

</ShipClass>

</TranscendenceExtension> 
i copied and improved it from one of the modding tutorials
Faaz los frul, moro los mafaeraak. Chicks osgor skein. c:
shanejfilomena
Fleet Officer
Fleet Officer
Posts: 1533
Joined: Tue Mar 22, 2011 8:43 pm
Location: Alaska
Contact:

......just a sec, Ill get you one from a mod pack: : check the bottom:


The entire thing about " Playable" is the display for the player to be able to understand what goes on with the ship ; the relationship between speed, weight and Maneuver abilities :
to adjust one affects the other ( such as : if you take a 10K ton ship and tell it to go 30, , you MUST give it the thrust, but once it gets up to speed: your not going to be able to stop it on a dime to get into a gate.)
(( actually you COULD, if you hit "D" and dock with the gate but thats silly))

so you have to strongly consider the weight you are trying to stop and the thrust amounts you give it:
I had a freighter doing the FoxTrot around my ship for an hour while I first tried to sort out the relationship to control it:)

http://paste.neurohack.com/view/YRTK8/
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
User avatar
Arisaya
Fleet Admiral
Fleet Admiral
Posts: 5535
Joined: Tue Feb 05, 2008 1:10 am
Location: At the VSS Shipyards in the frontier, designing new ships.

The aquila is a cruiser.
(shpOrder gPlayership 'barrelRoll)

<New tutorials, modding resources, and official extension stuff coming to this space soon!>
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