this code is used for Korolov shipping companies to target destinations for freighters/ escorts ;(sysFindObject gSource "T:populated; F ")
I discovered that while I used it great in extensions for Masak ( a copy of a "current" korolov ):
My other company, Gnome, which copied a korolov code from a different version of the game (99b) : the SAME code allows the freighters to go to abandoned stations to deliver. ( i never noticed this before because the Gnome shipping company was not exactly Independent )
I am using the code in Corporate Contracts and spend a few days testing many things but came back to this earlier today.
I have discovered that I could randomize the stations (the code does not do that intentionally) but to avoid the ones destroyed was still an issue.
I am testing an addition to the code now :
Code: Select all
(sysFindObject gSource "T:populated; F -objIsAbandoned;")
version being tested and operated for Corporate Contracts: 1.01. ( as usual,)