System size

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Vachtra
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Any plans for expanding the usable limits of systems?
Passed through 4 phases of pretty lights and looked around the outlying cluster I set up.
It seems to want only show things in a line across the screen, everything flowing from left to right. I'm guessing that was because I was more or less right above the main star.
Here's a few screen shots.
In the first one you can see I am not actually on the sun but that was back in version 1.07a
the next two are 1.08c and ships slide a little left or right and possibly up and down depending on orientation relative to the main star of the system.
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

o.O Why would you need a system so far away?
This might have something to do with the distance being too far and overflow :/
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Aury
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You added content beyond the 'seizure zone'?

1) there isn't any realistic way to get them in normal realtime anyways; you'd still be traveling for months through the void, unless you hacked in a ludicrously fast engine.
2) the 'seizure zone' is in itself a glitch; keep your stuff within it (it still takes a really long time to reach that point anyways)
3) Yes, things that far out exist only one lines like that; I discovered that when using shockwave weapons after reaching the brown zone (the furthest you can go)


I think that systems should simply wrap around just before you reach the seizure zone, like in heretic.
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Vachtra
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Well I had the idea to make our solar system to scale, which is 60 times wider than typical systems, and figured I would see what it would be like if I also threw in Alpha and Proxima Centauri as well, to scale....
I figured the distance is so far out that you can't happen upon it by accident as so many other times like finding Charon Fortresses in the Shipping quests before the quest even starts and I wanted a solid plot device.

And, I'm sure it's overflow. I don't mind the pretty lights but the ships, labels, bullets, etc. snapping to grid just won't do.

Ooh another post!
yeah I hacked in an engine. Only took 3 minutes to pass through 4 seizure zones although picking up the speed took nearly half of that. Once you get to the next system the starry black looks ok. Well except that stars only go left and right.
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digdug
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check this mod: http://xelerus.de/index.php?s=mod&id=194
Mutos made some tests in the past with very large systems, like a Sol system in scale.
He found that AI doesn't like very large distances.
The Sol system in that mod is the largest he could make without having AI glitches.
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...? Is the Sol System really that big? I always thought that Sol was only around 20% bigger than St. Kats...
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Big systems tend to be rather terrible to navigate due to travel distances; the 'a' key only accelerates it to a fixed amount of time, not scaling based on ship speed and travel distance (which I think naev manages quite well)
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Vachtra
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...? Is the Sol System really that big? I always thought that Sol was only around 20% bigger than St. Kats...
using the scale size noted in the source data.

SCALES
1 second realtime = 60 seconds game-time
1 pixel = 12,500 kilometers

I have calculated that 1au or the distance from Earth to the sun is about 10 squares left or right on the system map when you press "m".
With that scale in mind, Jupiter is about 52.
I put in the asteroid belts and dwarf planets and the asteroid belt Pluto is itself is 200 squares wide at around 400 squares out. Furthest I put in was Eris at 676 squares out.

The problems started when I put in Proxima Centauri at 2681376 squares out.
i haven't done a lot of populating the system yet, only a couple dozen stations and it still looks sparse. Plenty of mining though.
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christian
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I'm working on larger sistems on New Sorvereigns...

some images of scale:
http://www.flickr.com/photos/80111754@N ... 176535294/
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I'm not messing with image sizes. I have to agree with many others that have discussed that aspect already that the images need to be not to scale due to playability. Otherwise you get to fly a ship less than a pixel in size... Note the 1 pixel being 12,500 km. this is for travel only. for images you really need to use a sliding scale to keep things usable and relatively scaled.
For game play I will probably pull in Alpha a, Alpha b, and Proxima Centauri in quite a bit. They will have their own gates. As far as navigation goes, that's why I'm putting in travel stations to point out the other systems. Also adding more fuel storage for player ships for that module.
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christian
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I'm trying to let the planets and sistems largers so the player could have more battles and missions peer sistem... more chances to make cash...
...As well stations(with more docking ports) and some ships...(such as cruisers and warships\worldships\carriers)



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Song
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Wolfy wrote:You added content beyond the 'seizure zone'?

1) there isn't any realistic way to get them in normal realtime anyways; you'd still be traveling for months through the void, unless you hacked in a ludicrously fast engine.
2) the 'seizure zone' is in itself a glitch; keep your stuff within it (it still takes a really long time to reach that point anyways)
3) Yes, things that far out exist only one lines like that; I discovered that when using shockwave weapons after reaching the brown zone (the furthest you can go)


I think that systems should simply wrap around just before you reach the seizure zone, like in heretic.

Oh, it's *sometimes* possible to get a little further than the brown zone. Doesn't go too well though.
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Aury
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In all my experiments, it was impossible to go anywhere once getting into the brownzone, even going in the direction opposite since I would get locked in place somewhere into it, short of forcefully reassigning one's location to another location with the console.

It went something like this:
Normal -> seizure -> normal -> brown -> stuck
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Vachtra
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I definitely didn't get locked in place. It became more of a grid but as you can see from the screen shots I made it to the next star over, as mentioned at least 4 seizure zones. the stars don't do so well and seem to hold still but you are moving.
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