Ship graphic for anyone who wants it - not final version

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Shivan Hunter
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This is nowhere near done- in my version, the spheres are going to be much more crystalline and chaotic (like thawing ice cubes, sort of) but if anyone wants to use this as it is, it's fine with me :)

https://www.box.com/s/1akfrah0ebkf5kzyp2tg

The animation is 24 frames, which is twice that of the stargates- I could theoretically make it 48 frames so it really looks like it's moving, but the image is already 256x6144, and it would require much, much more work :P
I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

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digdug
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Awesome :D
This could actually be a very nice station too :)
RPC
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I like! :D
Totally giving credit for you though, probably will make you captain of the ship or station or something ;)
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Shivan Hunter
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So I have the pretty much finished version ready. I greenscreened the spheres in blender so I could replace them with some I made myself in GIMP, and added a texture to the station (also in GIMP) from a scratched metal texture I found on the interwebs.

It's available in 256x256 and 384x384 sizes; here is the 384 version:

Image

There are a few animation artifacts here (some pixels change even when they're not part of the rings- look on the left side), but I don't think they're on the final jpg/bmp. It seems like they're products of the conversion to GIF format.

Download for both versions:

https://www.box.com/s/d3jamq11wgudc399mlqh
I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

<+The_Shrike> If you install 2 solar panels, you will have 2 solar panels installed.
<DarthGeek|2> :o
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Cygnus.X1
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Shivan Hunter wrote:There are a few animation artifacts here (some pixels change even when they're not part of the rings- look on the left side), but I don't think they're on the final jpg/bmp. It seems like they're products of the conversion to GIF format.
GIFs don't do partial transparency, so if you are using anti-aliasing make sure it's using a black background, but that also means you'll be able to notice the jagged aliasing border if the graphic is used where the game background lightens from proximity to a star or when overlapping other bright images like planets. Most of the pixel changes I'm seeing look like they are due to variations in the anti-aliasing used with your green-screen techniques along with the crude palleting inherent in the GIF format.

The remaining unneeded pixel changes may be due to differences in the color pallet between different frames, especially if you are using JPGs which inherently do a lot of averaging between adjacent pixels. If you must use an intermediary format, I'd suggest PNGs, and their ability to have partial transparency is great for anti-aliasing in static sprites, without having to worry about what background colors may be involved.

After a lot of staring I'm pretty sure the frame that has all the noticeable differences in the green-screen aliasing is the one with all the rings aligned in the same plane (and one duplicated frame for looping completion). The other frames have more visible details near your green-glowing-sphere thingies but in that one frame the background details look like they were cut out more than the others.

If you are using GIMP to stitch together a series of static images, make sure you unify the color pallet across all of your frames, as GIFs do not have a true RBG mode, but GIMP+GIF can save a different pallet for every frame. When you have all the frames attached to the image, switch GIMP's color depth mode to Indexed for more accuracy in the animGIF previews (always save as... a backup file in the native GIMP file format before screwing around with stuff like color depth mode or color indexes ;) )
RPC
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Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Sweet. Love where it's going so far. Mind if I take the second one too? :D
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Keedo420
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The only way I can think of to make this more awesome would be to animate that center sphere like a plasma globe...
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Shivan Hunter
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SECOND VERSION UPLOADED: I fixed some of the animation artifacts that did show up on the ingame image. When I added the spheres over the image, I cut off the parts that weren't in the green area, but I forgot to do this for the frames where none of the spheres were obscured by the rings (that is, the all-aligned frames and the one after them). I was able to fix this mostly just by editing the final jpgs. The animation should look much cleaner now. (Thanks to Cygnus.X1).

To get the fixed version just redownload from here: https://www.box.com/s/d3jamq11wgudc399mlqh

RPC: absolutely! I wouldn't be posting these if I didn't want people to use them. :)

Keedo420: I was considering that, and if I do any redesigning I may change it so the spheres are animated, but for what I want them for, the spheres are mostly static crystalline structures that can transmit electrical signals, so they wouldn't look animated.
I'm here to shift paradigms and chew bubblegum... and I'm all out of bubblegum.

<+The_Shrike> If you install 2 solar panels, you will have 2 solar panels installed.
<DarthGeek|2> :o
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