Players and bleeding effects from universes

Freeform discussion about anything related to modding Transcendence.
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RPC
Fleet Admiral
Fleet Admiral
Posts: 2876
Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

Ok, random idea, posting here before I forget:
31<RPC>30 if I can get access to multiverse stats I can make a semi persistent game
31<RPC>30 so let's say something happens in player A's universe, and they're linked to player B's universe
31<RPC>30 the consquences in player A's game would bleed over in player B's game
Any ideas on how to do this?
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FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

I would very much like something along these lines.

you could make retaliation levels, item spawning and random encounters all vary according to what is going on in another player's save.
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
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