I was testing how to add new attributes for mods that don't add any new sovereign, I found that using a virtual sovereign works well, and it's really simple
Code: Select all
<Sovereign UNID="&svWE_Sovereign;"
name="Virtual sovereign"
alignment="constructive chaos"
virtual="true"
>
<DisplayAttributes>
<!-- Define item attributes so that the player can see which Corporation
created the item. -->
<ItemAttribute label="DigdugWeapons" criteria="* +DigdugWeapons;"/>
<ItemAttribute label="Specialty" criteria="* +Specialty;"/>
<ItemAttribute label="Mining" criteria="* +MinerGear;"/>
<ItemAttribute label="Teraton" criteria="* +Teraton;"/>
<ItemAttribute label="Commonwealth" criteria="* +Commonwealth;"/>
</DisplayAttributes>
</Sovereign>
