simple way to display new attributes

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digdug
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Posts: 2620
Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

Hi
I was testing how to add new attributes for mods that don't add any new sovereign, I found that using a virtual sovereign works well, and it's really simple

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<Sovereign UNID="&svWE_Sovereign;"
			name="Virtual sovereign"
			alignment="constructive chaos"
			virtual="true"
			>
		<DisplayAttributes>
			<!-- Define item attributes so that the player can see which Corporation 
				created the item. -->
		
			<ItemAttribute label="DigdugWeapons"			criteria="* +DigdugWeapons;"/>
			<ItemAttribute label="Specialty"				criteria="* +Specialty;"/>
			<ItemAttribute label="Mining"			criteria="* +MinerGear;"/>
			<ItemAttribute label="Teraton"				criteria="* +Teraton;"/>
			<ItemAttribute label="Commonwealth"		criteria="* +Commonwealth;"/>
			
		</DisplayAttributes>
	</Sovereign>
This is a brief example of what I'm doing to add the additional labels. :)
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