dockscreen crashing error, help please ?

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digdug
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Joined: Mon Oct 29, 2007 9:23 pm
Location: Decoding hieroglyphics on Tan-Ru-Dorem

I'm overriding the Rasiermesser factory dockscreen with a custom one using GetGlobalDockScreen
I had to rewrite the dockscreen, I'm not sure if what I wrote is actually a good one :P

This is the dockscreen
http://paste.neurohack.com/view/YP2y3/

I can see dbglogs firing in the GetGlobalDockScreen but not the ones in OnScreenInit and InitialPane, so the error occurs earlier than that ?

The error I get is :
11/01/2013 19:09:23 GetGlobalDockScreen FIRING DOCKSCREEN!
11/01/2013 19:09:23 Crash in CDockingPorts::UpdateAll
11/01/2013 19:09:23 Unable to continue due to program error.

program state: OnAnimate
program state: updating object
obj class: CStation
obj name: Rasiermesser manufacturing plant
obj pointer: e80b978
m_pBase: none
m_pTarget: none
m_Subordinates[0]: e92ca60 Centurion-class heavy gunship (CShip)
m_Subordinates[1]: e92cbe8 Ronin/A-class gunship (CShip)
m_DockingPorts[2]: e92cd70 Sapphire-class yacht (CShip)
m_DockingPorts[4]: e92cbe8 Ronin/A-class gunship (CShip)
m_DockingPorts[5]: e92cef8 light IAV (CShip)
m_DockingPorts[6]: e92ca60 Centurion-class heavy gunship (CShip)
game state: in game
Crash in CDockingPorts::UpdateAll is a bit cryptic :D
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