How does the game determine which system map to use?

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RPC
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Joined: Thu Feb 03, 2011 5:21 am
Location: Hmm... I'm confused. Anybody have a starmap to the Core?

So apparently two of my mods (Uncharted and Star Network) broke with the error saying "No topology nodes found", but they worked during the 1.2 alpha (I don't know the exact version they stopped working).

I'm looking at pixelfck's Beyond the Mainline mod and I don't see where he specifies that the new system map should be used instead of the vanilla one.

Can you elaborate on this one George and/or pixelfck?
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pixelfck
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As far as I figured it out, the starting system and position determines what systemmapwill be used by the game.

Pseudo code:

Code: Select all

<TranscendenceAdventure UNID="&unidSomeMod;">
    <AdventureDesc UNID=     "&adSomeAdventure;"
            startingSystem=  "SE"
            startingPos=     "Start"
            />
</TranscendenceAdventure>

<SystemMap UNID="&smSomeSystemMap;">
    <Node ID="SE">
        <System UNID="&ssSomeSystem;"/>
    </Node>
</SystemMap>

<SystemType UNID="&ssSomeSystem;">
    <SystemGroup>
        <Marker objName="Start" />
    </SystemGroup>
</SystemType>
I did some quick experimenting with extra/stacked systemmaps ( <SystemMap UNID="..." displayOn="&smHumanSpace;"> ) but couldn't figure out how the stuff interacted and, since I didn't really needed it for my Beyond the Mainline mod, I left it at that.

I hope this helps,

Cheers,
Pixelfck
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