ok, this is my code for my ship...hope this works this time...
<?/xml version="1.0" ?>
<!DOCTYPE TranscendenceExtension
[
<!ENTITY WickedPlayership "0xD6D9000">
<!ENTITY scWickedPlayership "0xD6D9001">
<!ENTITY itWicked800GWReactor "0xD6D9002">
<!ENTITY rs12ArmorImage "0xD6D9003">
<!ENTITY rsShieldsImage "0xD6D9004">
]>
<TranscendenceExtension UNID="&WickedPlayership;" version="1.0" name="Wicked Destroyer">
<!-- Shields and Armor Images -->
<Image UNID="&rsShieldsImage;" bitmap="gShield.jpg" bitmask="gShieldMask.bmp" backColor="0x00000000"/>
<Image UNID="&rs12ArmorImage;" bitmap="g12Armor.bmp" backColor="0x00000000"/>
<!-- Wicked 800GW Reactor -->
<ItemType UNID="&itWicked800GW;"
name= "Wicked 800GW Reactor"
level= "7"
value= "80000"
frequency= "rare"
mass= "1000"
modifiers= "MajorItem; Military"
description= "This 800GW Reactor is very efficient. With the ability to use any type of fuel and a large tank, the name fits very well."
>
<Image imageID="&rsItems1;" imageX="288" imageY="288" imageWidth="96" imageHeight="96"/>
<ReactorDevice
maxPower= "8000000"
fuelEfficiency= "100"
maxFuel= "999000"
minFuelTech= "1"
maxFuelTech= "9"
/>
</ItemType>
<!-- Kevin's Destroyer -->
<ShipClass UNID="&scWickedPlayership;"
manufacturer= "Wicked Industries"
class= "Wicked"
type= "Destroyer"
score= "1090"
mass= "1000000"
cargoSpace= "500000"
thrust= "1000000"
maneuver= "9"
maxSpeed= "25"
explosionType= "&vtBlastExplosion4;"
leavesWreck= "80"
reactorPower= "8000000"
fuelCapacity= "999000"
maxArmor= "4000000"
maxCargoSpace= "1000000"
maxDevices= "25"
>
<Armor>
<ArmorSection start="345" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="315" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="285" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="255" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="225" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="195" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="165" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="135" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="105" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="75" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="45" span="30" armorID="&itHierosteelPlate;" />
<ArmorSection start="15" span="30" armorID="&itHierosteelPlate;" />
</Armor>
<Devices>
<Device deviceID="&itHanzoBlaster;" omnidirectional="true"/>
<Device deviceID="&itTeV9Blaster;" omnidirectional="true"/>
<Device deviceID="&itKaidunShields;"/>
<Device deviceID="&itNAMIMissileLauncher;" omnidirectional="true"/>
<Device deviceID="&itLamplighter;" omnidirectional="true"/>
<Device deviceID="&itWicked800GW;"/>
<Device deviceID="&itParticleEnhancer;"/>
<Device deviceID="&itMnemonicProcessor;"/>
<Device deviceID="&itSmugglersCargoHold;"/>
</Devices>
<Image imageID="&rsMediumShips4;" imageX="128" imageY="0" imageWidth="128" imageHeight="128" imageFrameCount="0" imageTicksPerFrame="0"/>
<Items>
<Item count="10" item="&itTargetingComputerROM;"/>
<Item count="10000" item="&itSystemMapRom;"/>
<Item count="50000" item="&itXM900Missile;"/>
<Item count="10" item="&itBlackMarketID;"/>
<Item count="10" item="&itMilitaryID;"/>
<Item count="2" item="&itKaidunShields;"/>
<Item count="2" item="&it1GWReactor;"/>
<Item count="500000" item="&itLongzhuSphere;"/>
<Item count="500000" item="&itHadronVacuumFuelCell;"/>
<Item count="500000" item="&itPteracniumFuelRod;"/>
<Item count="100" item="&itParticleEnhancer;"/>
<Item count="100" item="&itShieldPowerSaver;"/>
<Item count="100" item="&itShieldOptimizer;"/>
</Items>
<AISettings
fireRateAdj= "20"
fireAccuracy= "90"
perception= "4"
combatStyle= "standOff"
/>
<PlayerSettings
desc= "This class of destroyers are made to travel long distances and fight off any and all attackers. With it's large payload, it is one destroyer to keep away from."
initialClass= "true"
startingSystem= "SE"
startingPos= "Start"
startingCredits= "500000000"
>
<ArmorDisplay>
<ArmorSection name="fore"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="56" destY="10" hpX="55" hpY="2"
nameY="-13" nameBreakWidth="240" nameDestX="0" nameDestY="1" />
<ArmorSection name="fore starboard"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="81" destY="19" hpX="93" hpY="15"
nameY="13" nameBreakWidth="360" nameDestX="0" nameDestY="1" />
<ArmorSection name="starboard fore"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="94" destY="40" hpX="108" hpY="43"
nameY="39" nameBreakWidth="360" nameDestX="0" nameDestY="0" />
<ArmorSection name="starboard"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="100" destY="61" hpX="110" hpY="64"
nameY="65" nameBreakWidth="373" nameDestX="10" nameDestY="10" />
<ArmorSection name="starboard aft"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="95" destY="81" hpX="105" hpY="85"
nameY="91" nameBreakWidth="360" nameDestX="0" nameDestY="0" />
<ArmorSection name="aft starboard"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="81" destY="103" hpX="93" hpY="113"
nameY="117" nameBreakWidth="360" nameDestX="0" nameDestY="0" />
<ArmorSection name="aft"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="56" destY="105" hpX="55" hpY="120"
nameY="130" nameBreakWidth="279" nameDestX="0" nameDestY="0" />
<ArmorSection name="aft port"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="31" destY="103" hpX="17" hpY="113"
nameY="104" nameBreakWidth="230" nameDestX="0" nameDestY="7" />
<ArmorSection name="port aft"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="17" destY="82" hpX="5" hpY="85"
nameY="78" nameBreakWidth="220" nameDestX="0" nameDestY="9" />
<ArmorSection name="port"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="12" destY="61" hpX="0" hpY="64"
nameY="52" nameBreakWidth="225" nameDestX="0" nameDestY="5" />
<ArmorSection name="port fore"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="18" destY="40" hpX="6" hpY="43"
nameY="26" nameBreakWidth="230" nameDestX="0" nameDestY="0" />
<ArmorSection name="fore port"
imageID="&rs12ArmorImage;"
imageX="0" imageY="0" imageWidth="23" imageHeight="19"
destX="31" destY="19" hpX="17" hpY="15"
nameY="0" nameBreakWidth="160" nameDestX="0" nameDestY="1" />
</ArmorDisplay>
<ShieldDisplay>
<Image imageID="&rsShieldsImage;" imageX="0" imageY="0" imageWidth="136" imageHeight="136"/>
</ShieldDisplay>
<ReactorDisplay>
<Image imageID="&rsZubrinReactor;"
imageX="0" imageY="0" imageWidth="256" imageHeight="60"/>
<PowerLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="60" imageWidth="202" imageHeight="14"
destX="54" destY="9"/>
<FuelLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="74" imageWidth="194" imageHeight="14"
destX="54" destY="37"/>
<FuelLowLevelImage imageID="&rsZubrinReactor;"
imageX="0" imageY="88" imageWidth="194" imageHeight="14"/>
<ReactorText x="62" y="22" width="154" height="14"/>
<PowerLevelText x="62" y="0" width="154" height="9"/>
<FuelLevelText x="62" y="51" width="154" height="9"/>
</ReactorDisplay>
</PlayerSettings>
</ShipClass>
</TranscendenceExtension>