I have flown and died..

Freeform discussion about anything related to modding Transcendence.
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shanejfilomena
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The new release of the universe is AWEsOME : being as I am ( still ) making Interior ( formerly called abandon ) I am finding things that actually WORK in the latest version that would not before - However, there are a few interesting things.....

LIKE : turning Interior into an Adventure _ I copied things ourt of other adventures, but no dice : I copied things from the latest " adventure" example .....no dice.

the REASON is because it says No Topolgy nodes found and because I copied a system topology into the .xml I really do not " get it ".

I tried making Interior into 3 pages and calling them Modules.....but the topology thing keeps shooting me down.

So - BECAUSE I do not have an answer to this strangeness, Interior will remain as an extension -

IF you can survive it, I am sure you will find the new version of our tiny escape from the world of Humans and ground travel to be very different and enjoyable : even if your not using Interior ( yet )

I am still testing it , but the latest version has let me get further then I actually thought I would ( it is more tolerant to my insane ideas, and I thank you ALL for helping George build this AWESOME universe for the rest of us :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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pixelfck
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The 'No Topolgy nodes found' error means that your <SystemMap .../> structure is not correct (you figured that part out). System maps in the Vanilla game are less intuitive than you may suspect at first glance. The reason for this is that the system map is a compilation of several separate maps that are displayed as one.

There is no obligation use multiple system maps, you can create a single system map and have valid code. In The Solar System to Scale there is a minimal system map you can base your work on:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>

<TranscendenceModule>

    <!-- Nihilistic system map -->

    <SystemMap UNID="&smNihilisticSystemMap;"
            name=               "Space" 
            backgroundImage=    "&rsHumanSpace;"
            initialScale=       "10"
            minScale=           "1"
            maxScale=           "100"
            >
        
        <TopologyCreator>
            <Stargate from="SE:Outbound" to="EndGame"/>
        </TopologyCreator>
        
        <Node ID="SE" x="0" y="0">
            <System UNID=       "&ssTheSolarSystem;"
                    name=       "Our Solar System"
                    level=      "1"
                    attributes= "humanSpace; newBeyond; mainline;"
                    />
        </Node>
                    
        <Node ID="EndGame"
                endGame="true"
                endGameReason="leftHumanSpace"
                epitaph="left Human Space, never to be seen again."
                />
    </SystemMap>

</TranscendenceModule>
If you want to add more star systems to this map, you need to add another <Node ... /> element and connect it to another node in the <TopologyCreator ... /> element.

Hope this helps

Pixelfck
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shanejfilomena
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YES!!!!1

only problem is that I am Horrible at this :) LOL

I did attempt to edit interior ( I have multiple copies for back-up ( suffered system crashes too often in Alaska ) )

Anyway, it did not go , but I know what I did wrong.....and I will not fix that, I got the solution and it is saved for another adventure :)

Interior will continue as an extension, mostly because I started out only wanting to do an extension that would NOT get too annoying ( like those spider-bots that message you everytime they got to go for a walk )

But I am actually content with it as an extension....knowing how to build it as an Adventure is and was the one thing I realy wanted to know..now i do :)
Flying Irresponsibly In Eridani......

I don't like to kill pirates in cold blood ..I do it.. but I don't like it..
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