I am currently trying to create a shield and armor set that complement one another.
I want to be able to have a shield that blocks all (if not most) low level fire, with some adj to the higher functions.
With the armor, I want it to be able to be very vulnerable to low level fire, but immune to high level (like blast or higher).
I then I am wanting to flip the attributes.
When I try to make the shield immune to blast, but say only a 25% bonus for particle, it makes all weapon types immune up to blast. And i do not know how to make armor immune to a weapon type. For the shield attributes, I use the * to do it. But it doesn't look like it works with armor.
Any help would be appreciated
Dragonz
Shield and armor
- pixelfck
- Militia Captain
- Posts: 571
- Joined: Tue Aug 11, 2009 8:47 pm
- Location: Travelling around in Europe
You could block damage through the <OnArmorDamage> and <OnShieldDamage> events:
Cheers,
Pixelfck
Code: Select all
<Events>
<OnArmorDamage>
(if (eq aDamageType 'blast)
0 ; Pass 0 damage through to armor
Nil ; Don't change anything
)
</OnArmorDamage>
</Events>
Pixelfck