Max Starsystems

Freeform discussion about anything related to modding Transcendence.
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pixelfck
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TheLoneWolf wrote:
AssumedPseudonym wrote: Manually, by bouncing between the galactic map and adjusting things on the fly in the console until I had things to my liking. Once I had my coordinates, I stuck them into my XML. On the other hand, if you have a process to automate system positioning during system generation, you can totally use it for that, too.
There isn't much space in the Galactic map (unless you can zoom out). How did you manage without not making a cobweb?
You can set the max and min zoom levels and/or increase the map canvas size.

~Pixelfck
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TheLoneWolf
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O.O H...HOW?
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pixelfck
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You can specify the min and max scale for your starmap in the <StarMap> element. By setting the initial scale, you can control what the player sees when first opening the universe map.

Code: Select all

<SystemMap
        name=             "Known space"
        backgroundImage=  "&rsKnownSpace;"
        initialScale=     "100"
        minScale=         "50"
        maxScale=         "200"
        >
    ; ... TopologyCreator code goes here ...
</SystemMap>
~Pixelfck
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TheLoneWolf
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Ty Pixelfck! Your helping efforts won't be for nothing! I'll make a super duper awesome mod and surprise you all! And that 450 system restriction better be ready :D
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