Although I believe these errors are considered harmless it would be better if they didn't show all the time. Hopefully someone has got time to have a look and decipher and explain what is happening in this system type to cause the error message. Of note is that sometimes it is "RandomLocation" and other times "RandomLocation directive".
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01/31/2019 17:24:36 Warning: No locations found for RandomLocation
01/31/2019 17:24:36 Create system stack:
1: SystemType nodeID=Nw1a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:36 Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:36 Create system stack:
1: SystemType nodeID=Nw2a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:37 Warning: No locations found for RandomLocation
01/31/2019 17:24:37 Create system stack:
1: SystemType nodeID=Nw3a unid=d7899011
2: RandomLocation criteria=++LifeZone,*planet,!void
01/31/2019 17:24:37 Warning: No locations found for RandomLocation
01/31/2019 17:24:37 Create system stack:
1: SystemType nodeID=Nw3a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:37 Warning: No locations found for RandomLocation
01/31/2019 17:24:37 Create system stack:
1: SystemType nodeID=Nw4a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:37 Warning: No locations found for RandomLocation
01/31/2019 17:24:37 Create system stack:
1: SystemType nodeID=Nw5a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:37 Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:37 Create system stack:
1: SystemType nodeID=Nw6a unid=d7899011
2: RandomLocation criteria=*void
01/31/2019 17:24:38 Warning: Ran out of locations in RandomLocation directive
01/31/2019 17:24:38 Create system stack:
1: SystemType nodeID=Nw7a unid=d7899011
2: RandomLocation criteria=*void
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<Node ID="Nw3a" x="-325" y="-215">
<System
name= "HR 867754"
level= "2"
attributes= "humanSpace, outerRealm"
>
<System UNID="&ssCharonSpace;"/>
</System>
</Node>
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<SystemType UNID="&ssCharonSpace;">
<SystemGroup>
<Lookup table="AsteroidBeltSystem"/>
<Lookup table="HumanSpaceStargates"/>
<RandomLocation probability="100" locationCriteria="--LifeZone,*planet,!void">
<Station type="&stCharonFleet;"/>
</RandomLocation>
<RandomLocation probability="100" locationCriteria="++LifeZone,*planet,!void">
<Station type="&stCorporateFleet;"/>
</RandomLocation>
;Random Stations
<FillLocations
percentFull= "70"
locationCriteria= "!void"
stationCriteria= "!primary,!debris,++CharonPirates,-Corporate"
percentEnemies= "90"
separateEnemies= "true"
/>
;Random Debris
<RandomLocation probability="50" locationCriteria="++OuterSystem,++asteroids">
<Orbitals count="1d6" distance="1d8+6" angle="random">
<RandomStation stationCriteria="*debris"/>
</Orbitals>
</RandomLocation>
<FillLocations
percentFull= "80"
stationCriteria= "*debris"
/>
;Void Encounters
<RandomLocation count="2d12" locationCriteria="*void">
<Table>
<RandomStation chance="80" stationCriteria="*debris"/>
<RandomStation chance="18" stationCriteria="*enemy" locationAttribs="void"/>
<RandomStation chance="2" stationCriteria="*friendly,!debris,!primary" locationAttribs="void"/>
</Table>
</RandomLocation>
</SystemGroup>
</SystemType>
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<RandomLocation locationCriteria="++OuterSystem,-asteroids,-gasgiant,!void">
<Lookup table="StargateInbound"/>
</RandomLocation>
<RandomLocation locationCriteria="++InnerSystem,-asteroids,-gasgiant,!void">
<Lookup table="StargateOutbound"/>
</RandomLocation>
<RandomLocation locationCriteria="++InnerSystem,-asteroids,-gasgiant,!void">
<Stargate objName="Split" type="&stStargate;">
<Satellites>
<Station type="&stStargateBeacon;" xOffset="0" yOffset="130" />
<Station type="&stStargateBeacon;" xOffset="0" yOffset="-130" />
</Satellites>
</Stargate>
</RandomLocation>