deciphering a debug log entry help please

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relanat
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A instant crash to desktop in the Network produced the following debug log output.
03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0)
03/02/2020 02:41:04 Extension: The Network [2.00]
03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0]
03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0]
03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtrack [1.0.5]
03/02/2020 02:41:04 Extension: The Stars of the Pilgrim HD [1.0.8]
03/02/2020 02:41:04 Using API version: 35
03/02/2020 04:14:09 Error creating ship: 8102a9
I haven't been able to determine what the "Error creating ship: 8102a9" entry means. Does anyone know when this type of output is produced. It may not be related to the crash but it was the last entry. There was no "End logging session" output.
The only other crash output was "Transpace jumpdrive not yet recharged". Once again this was the final output without an "End logging session" output. Does anyone know if the two outputs may be related somehow. Does a new ship get created when the jumpdrive is used?
03/06/2020 12:31:20 ERROR: shpOrder gate target already destroyed.
03/06/2020 12:49:38 Transpace jumpdrive not yet recharged
03/06/2020 13:13:04 Transpace jumpdrive not yet recharged
Any thoughts appreciated.
Stupid code. Do what I want, not what I typed in!
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relanat wrote:
03/02/2020 02:41:04 Loaded game file version: 1.9 Alpha 4 (1.9.104.0)
03/02/2020 02:41:04 Extension: The Network [2.00]
03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0]
03/02/2020 02:41:04 Extension: Osaka Playership [1.1.0.0]
03/02/2020 02:41:04 Extension: The Stars of the Pilgrim Soundtrack [1.0.5]
03/02/2020 02:41:04 Extension: The Stars of the Pilgrim HD [1.0.8]
03/02/2020 02:41:04 Using API version: 35
03/02/2020 04:14:09 Error creating ship: 8102a9
 The ship is an Omnithor Hunter-Killer. What were the circumstances under which it was being created?
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This log entry is created by CSingleShip::CreateShip when CSystem::CreateShip returns an error. Unfortunately, it doesn't specify which error, so I don't know what's going wrong.
relanat
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I don't know what happened. It isn't my debug log. I was grasping at straws, so to speak. This may not be what crashed the game. Not sure how an Omnithor got in there!
Ah, modding, being confused is half the fun! :lol:
Stupid code. Do what I want, not what I typed in!
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