Anaceron

A subforum to talk about gaming, new blockbusters and cool indie games.
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F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

So I pulled out Anacreon just to see what it was like, and I really enjoy it except:

1. There is nowhere that tells you what materials a base planet/transport base/jumpship base needs or what kind of ships it produces.

2. Trade routes (an essential part of the game) are awful. I can't even get a transport to carry one thing one way, and then another thing a different direction, I have to use twice the transports! I would prefer it if that was done away with entirely and just set up the trade routes, and make the civie's use their own ships (or at least have it calculate how many ships I need to assign to my routes and then just create those fleets in the background when I've appropriated the ships)!


However the rest of the gameplay is really nice, kind of like civilization except simpler and for the space age.
Stormhawk
Closed Account
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Posts: 170
Joined: Tue Sep 04, 2007 6:31 pm
Location: Mining an Asteroid Belt

The multi player-ness of it is nice too. Me and my brother used to play it all the time. Another problem is the planets they should be in orbital rings like transcendence. Other than that it's a great game.
This is our game. And George is our hero.
F50
Fleet Officer
Fleet Officer
Posts: 1004
Joined: Sat Mar 11, 2006 5:25 pm

Stormhawk wrote:Another problem is the planets they should be in orbital rings like transcendence.
The planets represent star systems, so they don't need to be in orbital rings. They are just part of one arm of a galaxy.
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