
Blarg honk honk blarg blarg blarg.
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<ItemType UNID="&zciAPADF;"
name= "APA:DEMO Flower Version"
level= "11"
value= "1450000"
mass= "11000"
frequency= "veryrare"
attributes= "Ares; Howitzer; MajorItem; Military; Z.Corp"
description= "Nil"
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
deviceSlots= "2"
damage= "plasma:210; WMD7"
fireRate= "95"
missileSpeed= "56"
lifetime= "170"
hitPoints= "80"
powerUse= "5200"
sound= "&snLaserCannon;"
vaporTrailLength= "55"
vaporTrailWidth= "300"
vaporTrailWidthInc= "31"
vaporTrailColor= "0x57, 0x38, 0x00"
>
<FireEffect>
<Flare
style= "fadingBlast"
lifetime= "9"
radius= "70"
primaryColor= "0xff, 0xff, 0xf0"
/>
</FireEffect>
<Effect>
<MoltenBolt
width= "23"
growth= "9"
primaryColor= "0xff, 0xed, 0xcd"
secondaryColor= "0xff, 0xb3, 0x27"
/>
</Effect>
<Fragment
count= "6"
type= "particles"
damage= "plasma:170; WMD6"
missileSpeed= "100"
lifetime= "7"
passthrough= "40"
particleCount= "6"
particleSpreadAngle="0"
sound= "&snRecoillessCannon;"
>
<Effect>
<MoltenBolt
width= "7"
growth= "22"
primaryColor= "0xff, 0xed, 0xcd"
secondaryColor= "0xff, 0xb3, 0x27"
/>
</Effect>
</Fragment>
</Weapon>
</ItemType>
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<!-- Plasma Cascade Blaster -->
<ItemType UNID="&itAEPlasmaCascadeBlaster;"
name= "plasma cascade blaster"
level= "1"
value= "100"
mass= "2500"
frequency= "common"
attributes= "AE; MajorItem;"
showReference= "true"
description= "This weapon fires a spread of plasma particles that explode into a long range cascade. It only affects enemy targets. Or, tl;dr: Go blow the kack out of stuff."
>
<Image imageID="&rsItemsNAMI1;" imageX="0" imageY="96" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
repeating= "2"
damage= "plasma:12d12; WMD7"
interaction= "100"
fireRate= "60"
missileSpeed= "60"
lifetime= "3"
powerUse= "10"
sound= "&snRecoillessCannon;"
>
<Configuration aimTolerance="5">
<Shot posAngle="000" posRadius="20" angle="000"/>
<Shot posAngle="030" posRadius="20" angle="030"/>
<Shot posAngle="060" posRadius="20" angle="060"/>
<Shot posAngle="090" posRadius="20" angle="090"/>
<Shot posAngle="120" posRadius="20" angle="120"/>
<Shot posAngle="150" posRadius="20" angle="150"/>
<Shot posAngle="180" posRadius="20" angle="180"/>
<Shot posAngle="210" posRadius="20" angle="210"/>
<Shot posAngle="240" posRadius="20" angle="240"/>
<Shot posAngle="270" posRadius="20" angle="270"/>
<Shot posAngle="300" posRadius="20" angle="300"/>
<Shot posAngle="330" posRadius="20" angle="330"/>
</Configuration>
<Effect>
<ParticleJet
emitRate= "20"
emitSpeed= "20-30"
particleLifetime= "3-6"
spreadAngle= "4"
>
<ParticleEffect>
<Particle
style= "plain"
minWidth= "1"
maxWidth= "3"
primaryColor= "#88FF88"
secondaryColor= "#448844"
/>
</ParticleEffect>
</ParticleJet>
<Ray>
<Events>
<GetParameters>
(block (thrusterPower maxSpeed primaryTable)
(setq thrusterPower (@ gData 'thrusterPower))
(setq maxSpeed (@ gData 'maxSpeed))
(setq primaryTable (list "#88FF88"))
{
style: "smooth"
shape: "tapered"
length: (mathScale maxSpeed 12 35 12 80 50)
width: (mathScale thrusterPower 50 1000 16 52 50)
intensity: (mathScale maxSpeed 12 35 30 60 50)
primaryColor: (@ primaryTable (subtract (max 12 (min maxSpeed 35)) 12))
secondaryColor: "#448844"
}
)
</GetParameters>
</Events>
</Ray>
</Effect>
<Fragment
damage= "plasma:12d12; WMD7"
count= "12"
type= "missile"
lifetime= "60"
missileSpeed= "60"
maneuverability= "1"
autoAcquireTarget= "true"
interaction= "100"
>
<Effect>
<ParticleJet
emitRate= "20"
emitSpeed= "20-30"
particleLifetime= "3-6"
spreadAngle= "4"
>
<ParticleEffect>
<Particle
style= "plain"
minWidth= "1"
maxWidth= "3"
primaryColor= "#88FF88"
secondaryColor= "#448844"
/>
</ParticleEffect>
</ParticleJet>
<Ray>
<Events>
<GetParameters>
(block (thrusterPower maxSpeed primaryTable)
(setq thrusterPower (@ gData 'thrusterPower))
(setq maxSpeed (@ gData 'maxSpeed))
(setq primaryTable (list "#88FF88"))
{
style: "smooth"
shape: "tapered"
length: (mathScale maxSpeed 12 35 12 80 50)
width: (mathScale thrusterPower 50 1000 16 52 50)
intensity: (mathScale maxSpeed 12 35 30 60 50)
primaryColor: (@ primaryTable (subtract (max 12 (min maxSpeed 35)) 12))
secondaryColor: "#448844"
}
)
</GetParameters>
</Events>
</Ray>
</Effect>
</Fragment>
</Weapon>
<Events>
<onDamageShields>
(block nil
(if (not (eq (sovGetDisposition (objGetSovereign gSource) (objGetSovereign aAttacker)) 'enemy))
(setq aShieldDamageHP 0)
)
)
</onDamageShields>
<onDamageArmor>
(block nil
(if (not (eq (sovGetDisposition (objGetSovereign gSource) (objGetSovereign aAttacker)) 'enemy))
(setq aDamageHP 0)
)
)
</onDamageArmor>
</Events>
</ItemType>
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<ItemType UNID="&itNightmare1;"
name= "Hitaro Niko"
level= "13"
value= "5000000"
mass= "1000"
frequency= "veryrare"
attributes= "MajorItem; Z.Corp; Nightmare"
showReference= "true"
description= "One of Z.Corp's 7 Hidden Nightmare.This weapon is primarily use to defend Z.Corp's main Research Facility in the Elysium System."
>
<Image imageID="&rsItemsEI1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
repeating= "10"
damage= "blast:4d7+9; momentum7; WMD1"
fireRate= "15"
missileSpeed= "30"
interaction= "40"
lifetime= "20"
powerUse= "250"
sound= "&snRecoillessCannon;"
>
<Configuration aimTolerance="5">
<Shot angle="-10-10"/>
</Configuration>
<Effect>
<ImageAndTail
imageID= "&rsMissiles;"
imageX= "96"
imageY= "0"
imageWidth= "16"
imageHeight= "16"
imageFrameCount= "2"
imageTicksPerFrame= "2"
length= "100"
width= "3"
primaryColor= "0xff, 0xff, 0xff"
secondaryColor= "0xc0, 0xc2, 0x85"
/>
</Effect>
<Fragment
count= "12"
type= "particles"
damage= "darkAcid:5d10-10; WMD6"
missileSpeed= "100"
lifetime= "2"
passthrough= "100"
particleCount= "12"
particleSpreadAngle="1"
sound= "&snRecoillessCannon;"
>
<Effect>
<Particle
style= "line"
primaryColor= "0x55, 0x00, 0x00"
secondaryColor= "0x00, 0x80, 0xff"
/>
</Effect>
</Fragment>
</Weapon>
</ItemType>
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<!-- Existence Failure Mechanism -->
<ItemType UNID="&itAEEFM;"
name= "existence failure mechanism"
level= "1"
value= "100"
mass= "500"
frequency= "common"
attributes= "AE; MajorItem;"
showReference= "true"
description= "Things just... explode. Quite unceremoniously. There really isn't another way to explain it."
>
<Image imageID="&rsItemsNAMI1;" imageX="0" imageY="96" imageWidth="96" imageHeight="96"/>
<Weapon
type= "radius"
damage= "generic:5000;WMD7;"
interaction= "0"
fireRate= "120"
minRadius= "20"
maxRadius= "20"
missileSpeed= "0"
lifetime= "1"
powerUse= "10"
sound= "&snLaserCannon;"
>
</Weapon>
<Events>
<onDamageShields>
aDamageHP
</onDamageShields>
</Events>
</ItemType>
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<ǝdʎʇɯǝʇı/>
<sʇuǝʌǝ/>
<splǝıɥsǝƃɐɯɐpuo/>
dɥǝƃɐɯɐpɐ
<splǝıɥsǝƃɐɯɐpuo>
<sʇuǝʌǝ>
<uodɐǝʍ/>
<
,,؛uouuɐɔɹǝsɐlus&,, =punos
,,0⇂,, =ǝsnɹǝʍod
,,⇂,, =ǝɯıʇǝɟıl
,,0,, =pǝǝdsǝlıssıɯ
,,0ᄅ,, =snıpɐɹxɐɯ
,,0ᄅ,, =snıpɐɹuıɯ
,,0ᄅ⇂,, =ǝʇɐɹǝɹıɟ
,,0,, =uoıʇɔɐɹǝʇuı
,,؛ㄥpɯʍ؛000ގ:ɔıɹǝuǝƃ,, =ǝƃɐɯɐp
,,snıpɐɹ,, =ǝdʎʇ
uodɐǝʍ>
</,,96,,=ʇɥƃıǝɥǝƃɐɯı ,,96,,=ɥʇpıʍǝƃɐɯı ,,96,,=ʎǝƃɐɯı ,,0,,=xǝƃɐɯı ,,؛⇂ıɯɐusɯǝʇısɹ&,,=pıǝƃɐɯı ǝƃɐɯı>
<
,,˙ʇı uıɐldxǝ oʇ ʎɐʍ ɹǝɥʇouɐ ʇ,usı ʎllɐǝɹ ǝɹǝɥʇ ˙ʎlsnoıuoɯǝɹǝɔun ǝʇınb ˙ǝpoldxǝ ˙˙˙ʇsnɾ sƃuıɥʇ,, =uoıʇdıɹɔsǝp
,,ǝnɹʇ,, =ǝɔuǝɹǝɟǝɹʍoɥs
,,؛ɯǝʇıɹoɾɐɯ ؛ǝɐ,, =sǝʇnqıɹʇʇɐ
,,uoɯɯoɔ,, =ʎɔuǝnbǝɹɟ
,,00ގ,, =ssɐɯ
,,00⇂,, =ǝnlɐʌ
,,⇂,, =lǝʌǝl
,,ɯsıuɐɥɔǝɯ ǝɹnlıɐɟ ǝɔuǝʇsıxǝ,, =ǝɯɐu
,,؛ɯɟǝǝɐʇı&,,=pıun ǝdʎʇɯǝʇı>
<-- ɯsıuɐɥɔǝɯ ǝɹnlıɐɟ ǝɔuǝʇsıxǝ --¡>
:ǝpoɔ
Enyehnyehnyeh?Ferdinand wrote:Peep...![]()
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Nyeh???
I see. The IRC's inside jokes seem to have multiplied while I've been out.AssumedPseudonym wrote: ☨╫⑄§ ⑄§ ☨╫∈ §¤☈☨ ¤ƒ ☨╫⑄⋒₲ ☨╫⍲☨ ╫⍲ρρ∈⋒§ ω╫∈⋒¤ↁↁ∈☈§ ω⍲⋒☨ ☨¤ §╫⍲☈∈ ⊂¤ↁ∈ ω╫∈⋒ ☨╫∈ ρ⍲§☨∈♭⑄⋒ ⑄§ ↁ¤ω⋒.
For those who wind up with boxes from the Unicode characters in that, it says, “This is the sort of thing that happens when modders want to share code when the pastebin is down.”
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<ItemType UNID="&itIocrymDisruptor;"
name= "Iocrym Disruptor"
level= "20"
value= "1400"
mass= "3000"
frequency= "rare"
modifiers= "Iocrym; MajorItem; Specialty; Illegal; Alien; NotForSale; Z.Corp"
description= "Developed By Scientist Zuri.Banned by Commonwealth for being a living hell!."
>
<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>
<Weapon
type= "missile"
fireRate= "15"
lifetime= "1000"
damage= "darkLightning:62; device5; blinding5; disintegration3; EMP1"
missileSpeed= "30"
hitPoints= "30"
powerUse= "2000"
maneuverability="6"
fragmentCount= "1"
failsafe= "0"
hitEffect= "&efFragmentationExplosion;"
sound= "&snMissileLauncher;"
>
<Effect>
<SmokeTrail
spread= "100"
emitDuration= "100"
emitRate= "0-3"
emitSpeed= "25"
particleLifetime="15"
>
<ParticleEffect>
<Particle
style= "plain"
minWidth= "4"
maxWidth= "8"
primaryColor= "0xff, 0xc0, 0xff"
secondaryColor= "0xff, 0x80, 0xff"
/>
</ParticleEffect>
</SmokeTrail>
<Starburst
style= "Flare"
spikeCount= "8"
spikeLength= "20-100"
primaryColor= "0xff, 0xc1, 0xff"
secondaryColor= "0xff, 0x80, 0xff"
/>
</Effect>
<Fragment
type= "area"
damage= "darkLightning:12; device5; blinding5; EMP1"
expansionSpeed= "25"
missileSpeed= "0"
lifetime= "50"
>
<Effect>
<Shockwave
style= "glowRing"
lifetime= "50"
speed= "5"
width= "10"
glowSize= "10"
fadeStart= "5"
primaryColor= "1xff, 0xc0, 0xff"
secondaryColor= "0xff, 0x80, 0xff"
/>
</Effect>
</Fragment>
</Weapon>