[idea]Transcendence-themed Roll To Dodge! (IRC or forum?)

Talk about anything not related to Transcendence.
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Aury
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how about afternoons then? You're usually there in the afternoon, and digudg and some of the others east of us are usually still there
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Aury
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:x
sorry I forgot to get back here in time today...
we can try again sunday I guess

I went out for lunch, then my day cascaeded into a whole lot of side-trackedness :lol:
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Still working on the RTDBot, I have some bugs in the parameter parsing function that need ironed out.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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Aury
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IGNORE THIS POST >.< (made an error)
Last edited by Aury on Sun Jun 21, 2009 11:07 pm, edited 1 time in total.
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Aury
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new link, yet again:
irc://chat.freenode.net/%23%23TranscendenceRTD
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Been away from the computer for a few weeks, how did it go?
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Aury
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Actually, we havn't started it yet (no set time yet)
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I'm working on RTDBot right now , it'll be out soon (Valve time).
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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Aury
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thanks schilcote!
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Well, RTDBot is in a working state. What do you want me to do with him? I can compile and send you an EXE, that'd probably be the best solution.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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Aury
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sure! thanks ^^
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http://www.mediafire.com/file/gjl0zm2qzvv/RTDBot.exe

Here he is. He's pretty simple at this stage, !roll [1d6] rolls dice, and !solve [1+1] solves math problems. Don't type any letters into the !solve command, it crashes. I might be able to fix this in a later version.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
schilcote
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And now, I define my game character.

Schilcote, the emperor of the Stephinian Empire, is a LS class battledroid, designed for command purposes. He was built by the Stephinian Elder Race
(A race of humanoids who inhabited Stephinia one million years before the liberation of the Stephinians, the time inbetween being ruled by the Priests of the Temples of Syrnix, an oppressive goverment which was brought down by Schilcote, who took their place and built what is now the most powerful (if small) empire in all known universes) 2*10^13 (twenty trillion) years ago. Unfortunately, his ship, the Rocinante, got sucked into a sort-of-warpy-thing (as the Stephinians call them) and came out in this universe, him heavily damaged, and his ship lost in the multiverse. The damage to his ship and himself greatly reduces their power, but they are still quite a force to be reckoned with.

Schilcote's reactor was damaged, so he has limited abilities, realitive to his normal state. He has a plasma blaster, which takes a turn to charge, but gives +1 bonus on offensive combat rolls, which is built into his left arm (so he can't use it if the arm is removed.) His CPU is undamaged, but the cooling system is, so it has been heavily underclocked. However, if he can cool it, it gives him an instant +4 bonus in all actions involving it (not likely to happen unless there's a big tank of liquid helium nearby).

His hydraulics and pneumatics leak, so he can only use normal servo and artificial muscle for movement, as a result he has about the strength of a normal human being. The hydraulic and pneumatic systems are under very high pressure, so any repairs made without extremely advanced (i.e. not normaly available) technology will only be temporary, the number of turns they last is detirmined by diceroll.

Schilcote has rockets, enabiling him to fly, but they are designed to work with a fuel synthesis system, which is damaged, so he needs to find fuel to use them, which dosn't last very long (again, number of turns detirmened by diceroll, an overshoot may even result in the synthesis system coming back online for a short time). Otherwise, he has the running ability of a normal human being, though his advanced programming reduces the chances of tripping (+1 to movment rolls over rough terrain).

Schilcote has skin made of a material similar to polytetrafluoroethylene (Teflon) which has strength and elasticity similar to human skin, however it is flame proof (i.e. fire attacks can't damage the skin or light him on fire, though they can still cause heat damage to internal components).

Schilcote has light telepathic ability, so he can communicate telepathicaly with psychic beings, though he cannot with beings who cannot communicate telepathicaly themselves.

Schilcote, by his mechanical nature, suffers a -1 penalty to communication rolls with illogical beings (most humans, most non-sentient anamals), however, he has a +1 bonus to logical beings (machines, certian life forms).
Operating machinery falls under communication for him.

Schilcote is by design and by nature resistant to death, loss of head will not kill him, though it will render him severly limited (-2 penalty to everything) untill someone puts it back on. Arms and legs can be reattatched easily, though they are usually damaged when removed. Removal of battery will enguage backup power for 10 turns, running out of backup power will result in instant and total immobilization untill power is restored. If Schilcote is somehow killed, he will attempt to transfer his conciousness to any nearby computer equippment, failing that, he will transfer to a memory chip which is hidden deep within his system, removable only by the onboard repair systems aboard his ship. This memory chip can be fitted with ease into most computer systems, highly unusual computers will need some persuading with a soldering iron.

His cooling systems are damaged, so prolonged exposure (>3 turns) to high tempatures (above 75C) will begin to damage him (-1 penalty to actions involving CPU, increasing by 1 every 6 turns in high tempature enviroment, same for actions involving movement except increacing by 1 every 9 turns).

He starts with a level 75 in door opening, for reasons long forgotten.

I'll put in his background story later, I need a break.
Last edited by schilcote on Sat Jul 11, 2009 6:24 pm, edited 2 times in total.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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Aury
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Wolfy wrote: We'll be starting with standard transcendence items and ships- so nothing crazy or OP goes on. However, if you loot and roll a 6 or 7 or 8, you may get a rather epic and unique item that would otherwise not normally exist (though it will still be realistic in terms of transcendence)

As GM, I'll also control the actions of non-player entities (such as the pirates that gated in when you chose to investigate the crate they were using as a hideout). The NPE's also get a roll (so yes, if the pirate attacking you scores a 7 or 8, it means you blew up or got some major damage done. Our game still follows the levels set in Georges transcendece, so the most a pesky little corsair will do to someone with a lazarus shield and a hyperion reactor enhanced with a roll of (7) to 5GW is maybe drop the shields by 10% per uber-roll- however that's still a MASSIVE bonus to a little corsair)

and even more lastly...

And yes, you guys each get to choose what your starting ship will be and you get a roll that will determine what condition your ship is in and what you have in your cargo hold and the number of credits to your name.
I think you should have read that before typing all your intro data >.>
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schilcote
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Ah. Well, I'll cut out all the stuff about the ship and rebalance. Can I still keep my character, or do I have to stick with a generic human too? I don't think I'll play if I don't get at least some customization.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
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