Most of you probably won't know me. I was here for a while back in late 2007/early 2008.
During my time away, I never really did stop playing Transcendence. I went on to make several personal mods and challenge ships, as well as frequently visiting Xelerus to see what new content the Transcendence community was pumping out.
So, naturally, I came back. This time, I've enough experience to actually contribute to the development of Transcendence... Hopefully.
So, Hi. What'd I miss?
I'm back.
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
Eat bagels. Talk to me. Play RTD. Wait. (>z.z.z.z.z.z...) Suggest names for my text adventure game that's never going to get fininhed anyway. There's plenty of things to do.
[schilcote] It doesn't have to be good, it just has to not be "wow is that the only thing you could think of" bad
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
I'm compiling a weapons pack, and I think I might finish up an adventure extension.Wolfy wrote:oh and... show us your mods ^^
If I get around to finishing either, I'll definitely show you them.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
"finish up"!?Xephyr wrote:I'm compiling a weapons pack, and I think I might finish up an adventure extension.Wolfy wrote:oh and... show us your mods ^^
If I get around to finishing either, I'll definitely show you them.
Description...?

(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Well, you perform several missions for Russell Industries, which involves testing experimental weapons and whatnot.Wolfy wrote:"finish up"!?Xephyr wrote:I'm compiling a weapons pack, and I think I might finish up an adventure extension.Wolfy wrote:oh and... show us your mods ^^
If I get around to finishing either, I'll definitely show you them.
Description...?
It's still in the early stages, but it might have some potential.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Sounds like fun ^^Xephyr wrote:Well, you perform several missions for Russell Industries, which involves testing experimental weapons and whatnot.Wolfy wrote:"finish up"!?Xephyr wrote:I'm compiling a weapons pack, and I think I might finish up an adventure extension.Wolfy wrote:oh and... show us your mods ^^
If I get around to finishing either, I'll definitely show you them.
Description...?
It's still in the early stages, but it might have some potential.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Darth Saber
- Militia Commander
- Posts: 290
- Joined: Mon Aug 04, 2008 4:53 pm
- Location: Korriban
Greetings Xephyr, glad to sense your presence in the ol' ever present force.
I would also be interested in obtaining your mods, when you are ready to release them. If there is anything that I can do to help, let me know.
Wolfy, is the "Russell Industries" company, yours? If so, do you have any mods out under this company's name?
I would also be interested in obtaining your mods, when you are ready to release them. If there is anything that I can do to help, let me know.
Wolfy, is the "Russell Industries" company, yours? If so, do you have any mods out under this company's name?
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
nope...Darth Saber wrote:Greetings Xephyr, glad to sense your presence in the ol' ever present force.
I would also be interested in obtaining your mods, when you are ready to release them. If there is anything that I can do to help, let me know.
Wolfy, is the "Russell Industries" company, yours? If so, do you have any mods out under this company's name?
Here's a list of company names I'm using in my mods (mainly just TX2)
Canis Industries - weapons/ships/shields
Xelerus Exotics - exotics trading station
United Armor and Weapons (now absorbed into the confed hierarchy) - armor/weapons
United Therrusian Trade Packs* - high-level items, mainly assorted devices
Aperture Technologies* (currently defunct... or is it still alive?) - random devices, some do... interesting things...

*not yet implemented
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
- Xephyr
- Militia Captain
- Posts: 857
- Joined: Fri Dec 14, 2007 1:52 am
- Location: Orion Arm, Milky Way
- Contact:
Well, here's a little sample of one of my weapons: http://xelerus.de/index.php?s=mod&id=532Darth Saber wrote:I would also be interested in obtaining your mods, when you are ready to release them. If there is anything that I can do to help, let me know.
I'm going to upload a pack later, consisting of most of the mods I've done. It will probably take a while, since I have them spread out within so many other XML files.
Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
Real programmers count from 0. And sometimes I do, too.