Blarg?

Talk about anything not related to Transcendence.
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Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Honk Honk, blarg honk blarg blarg "Honk" Blarg, honk honk. :P

Blarg honk honk blarg blarg blarg.
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Code: Select all

	<ItemType UNID="&zciAPADF;"
			name=				"APA:DEMO Flower Version"
			level=				"11"
			value=				"1450000"
			mass=				"11000"
			frequency=			"veryrare"
			attributes=			"Ares; Howitzer; MajorItem; Military; Z.Corp"

			description=		"Nil"
			>

		<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=				"missile"
				deviceSlots=		"2"

				damage=				"plasma:210; WMD7"
				fireRate=			"95"
				missileSpeed=		"56"
				lifetime=			"170"
				hitPoints=			"80"
				powerUse=			"5200"

				sound=				"&snLaserCannon;"

				vaporTrailLength=	"55"
				vaporTrailWidth=	"300"
				vaporTrailWidthInc=	"31"
				vaporTrailColor=	"0x57, 0x38, 0x00"
				>

			<FireEffect>
				<Flare
						style=				"fadingBlast"
						lifetime=			"9"
						radius=				"70"
						primaryColor=		"0xff, 0xff, 0xf0"
					/>
			</FireEffect>

			<Effect>
				<MoltenBolt
						width=				"23"
						growth=				"9"
						primaryColor=		"0xff, 0xed, 0xcd"
						secondaryColor=		"0xff, 0xb3, 0x27"
						/>
			</Effect>
				<Fragment 
							count=				"6"
							type=				"particles"

							damage=				"plasma:170; WMD6"
							
				missileSpeed=		"100"
				lifetime=			"7"
				passthrough=		"40"
				
				particleCount=		"6"
				particleSpreadAngle="0"
				sound=				"&snRecoillessCannon;"
							>
						<Effect>
							<MoltenBolt
						width=				"7"
						growth=				"22"
						primaryColor=		"0xff, 0xed, 0xcd"
						secondaryColor=		"0xff, 0xb3, 0x27"
						/>
						</Effect>
					</Fragment>
		</Weapon>
	</ItemType>
Honk blarg! XP
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1161
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Woof. Woofwoof. …Bark.

Code: Select all

	<!-- Plasma Cascade Blaster -->

	<ItemType UNID="&itAEPlasmaCascadeBlaster;"
			name=					"plasma cascade blaster"
			level=					"1"
			value=					"100"
			mass=					"2500"
			frequency=				"common"
			attributes=				"AE; MajorItem;"
			showReference=			"true"

			description=			"This weapon fires a spread of plasma particles that explode into a long range cascade.  It only affects enemy targets.  Or, tl;dr:  Go blow the kack out of stuff."
			>

		<Image imageID="&rsItemsNAMI1;" imageX="0" imageY="96" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=				"missile"

				repeating=			"2"
				damage=				"plasma:12d12; WMD7"
				interaction=		"100"
				fireRate=			"60"
				missileSpeed=		"60"
				lifetime=			"3"
				powerUse=			"10"
				sound=				"&snRecoillessCannon;"
				>
		<Configuration aimTolerance="5">
			<Shot posAngle="000" posRadius="20" angle="000"/>
			<Shot posAngle="030" posRadius="20" angle="030"/>
			<Shot posAngle="060" posRadius="20" angle="060"/>
			<Shot posAngle="090" posRadius="20" angle="090"/>
			<Shot posAngle="120" posRadius="20" angle="120"/>
			<Shot posAngle="150" posRadius="20" angle="150"/>
			<Shot posAngle="180" posRadius="20" angle="180"/>
			<Shot posAngle="210" posRadius="20" angle="210"/>
			<Shot posAngle="240" posRadius="20" angle="240"/>
			<Shot posAngle="270" posRadius="20" angle="270"/>
			<Shot posAngle="300" posRadius="20" angle="300"/>
			<Shot posAngle="330" posRadius="20" angle="330"/>
		</Configuration>
				<Effect>
					<ParticleJet
						emitRate=			"20"
						emitSpeed=			"20-30"
						particleLifetime=	"3-6"
						spreadAngle=		"4"
						>
						<ParticleEffect>
							<Particle
								style=			"plain"
								minWidth=		"1"
								maxWidth=		"3"
								primaryColor=	"#88FF88"
								secondaryColor=	"#448844"
							/>
						</ParticleEffect>
					</ParticleJet>
				
					<Ray>
						<Events>
							<GetParameters>
								(block (thrusterPower maxSpeed primaryTable)
									(setq thrusterPower (@ gData 'thrusterPower))
									(setq maxSpeed (@ gData 'maxSpeed))
									(setq primaryTable (list "#88FF88"))
		
									{
										style: "smooth"
										shape: "tapered"
										length: (mathScale maxSpeed 12 35 12 80 50)
										width: (mathScale thrusterPower 50 1000 16 52 50)
										intensity: (mathScale maxSpeed 12 35 30 60 50)
										primaryColor: (@ primaryTable (subtract (max 12 (min maxSpeed 35)) 12))
										secondaryColor: "#448844"
										}
									)
							</GetParameters>
						</Events>
					</Ray>
				</Effect>
			<Fragment
				damage=				"plasma:12d12; WMD7"
				count=				"12"
				type=				"missile"
				lifetime=			"60"
				missileSpeed=		"60"
				maneuverability=	"1"
				autoAcquireTarget=	"true"
				interaction=		"100"
				>
				<Effect>
					<ParticleJet
						emitRate=			"20"
						emitSpeed=			"20-30"
						particleLifetime=	"3-6"
						spreadAngle=		"4"
						>
						<ParticleEffect>
							<Particle
								style=			"plain"
								minWidth=		"1"
								maxWidth=		"3"
								primaryColor=	"#88FF88"
								secondaryColor=	"#448844"
							/>
						</ParticleEffect>
					</ParticleJet>
				
					<Ray>
						<Events>
							<GetParameters>
								(block (thrusterPower maxSpeed primaryTable)
									(setq thrusterPower (@ gData 'thrusterPower))
									(setq maxSpeed (@ gData 'maxSpeed))
									(setq primaryTable (list "#88FF88"))
		
									{
										style: "smooth"
										shape: "tapered"
										length: (mathScale maxSpeed 12 35 12 80 50)
										width: (mathScale thrusterPower 50 1000 16 52 50)
										intensity: (mathScale maxSpeed 12 35 30 60 50)
										primaryColor: (@ primaryTable (subtract (max 12 (min maxSpeed 35)) 12))
										secondaryColor: "#448844"
										}
									)
							</GetParameters>
						</Events>
					</Ray>
				</Effect>
			</Fragment>
		</Weapon>
		<Events>
			<onDamageShields>
				(block nil
					(if (not (eq (sovGetDisposition (objGetSovereign gSource) (objGetSovereign aAttacker)) 'enemy))
						(setq aShieldDamageHP 0)
					)
				)
			</onDamageShields>
			<onDamageArmor>
				(block nil
					(if (not (eq (sovGetDisposition (objGetSovereign gSource) (objGetSovereign aAttacker)) 'enemy))
						(setq aDamageHP 0)
					)
				)
			</onDamageArmor>
		</Events>
	</ItemType>
 Wuuf.
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Um...Moew? :P
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Code: Select all

<ItemType UNID="&itNightmare1;"
	
			name=				"Hitaro Niko"
			level=				"13"
			value=				"5000000"
			mass=				"1000"
			frequency=			"veryrare"
			attributes=			"MajorItem; Z.Corp; Nightmare"
			showReference=		"true"

			description=		"One of Z.Corp's 7 Hidden Nightmare.This weapon is primarily use to defend Z.Corp's main Research Facility in the Elysium System."
			>

		<Image imageID="&rsItemsEI1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=				"missile"

				repeating=			"10"
				damage=				"blast:4d7+9; momentum7; WMD1"
				fireRate=			"15"
				missileSpeed=		"30"
				interaction=		"40"
				lifetime=			"20"
				powerUse=			"250"

				sound=				"&snRecoillessCannon;"
				>

			<Configuration aimTolerance="5">
				<Shot angle="-10-10"/>
			</Configuration>

			<Effect>
				<ImageAndTail 
						imageID=			"&rsMissiles;" 
						imageX=				"96" 
						imageY=				"0" 
						imageWidth=			"16" 
						imageHeight=		"16"
						imageFrameCount=	"2"
						imageTicksPerFrame=	"2"

						length=				"100"
						width=				"3"
						primaryColor=		"0xff, 0xff, 0xff"
						secondaryColor=		"0xc0, 0xc2, 0x85"
						/>
			</Effect>
		<Fragment 
							count=				"12"
							type=				"particles"

							damage=				"darkAcid:5d10-10; WMD6"
							
				missileSpeed=		"100"
				lifetime=			"2"
				passthrough=		"100"
				
				particleCount=		"12"
				particleSpreadAngle="1"
				sound=				"&snRecoillessCannon;"
							>
						<Effect>
							<Particle
						style=			"line"
						primaryColor=	"0x55, 0x00, 0x00"
						secondaryColor=	"0x00, 0x80, 0xff"
						/>
						</Effect>
					</Fragment>
		</Weapon>
	</ItemType>
Blarg honk honk, Blarg!
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
User avatar
AssumedPseudonym
Fleet Officer
Fleet Officer
Posts: 1161
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 Bark bark woof bark.

Code: Select all

	<!-- Existence Failure Mechanism -->

	<ItemType UNID="&itAEEFM;"
			name=			"existence failure mechanism"
			level=			"1"
			value=			"100"
			mass=			"500"
			frequency=		"common"
			attributes=		"AE; MajorItem;"
			showReference=	"true"

			description=	"Things just... explode.  Quite unceremoniously.  There really isn't another way to explain it."
			>

		<Image imageID="&rsItemsNAMI1;" imageX="0" imageY="96" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=			"radius"

				damage=			"generic:5000;WMD7;"
				interaction=	"0"
				fireRate=		"120"
				minRadius=		"20"
				maxRadius=		"20"

				missileSpeed=	"0"

				lifetime=		"1"
				powerUse=		"10"

				sound=			"&snLaserCannon;"
				>
		</Weapon>
		<Events>
			<onDamageShields>
				aDamageHP
			</onDamageShields>
		</Events>
	</ItemType>
 …GrrRRRrrrRRRrrr… ^.~
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
Ferdinand
Militia Lieutenant
Militia Lieutenant
Posts: 196
Joined: Mon Feb 23, 2015 2:35 pm
Location: Dancing in the universe
Contact:

Peep... :shock:

Code: Select all

<ǝdʎʇɯǝʇı/>   
<sʇuǝʌǝ/>      
<splǝıɥsǝƃɐɯɐpuo/>         
dɥǝƃɐɯɐpɐ            
<splǝıɥsǝƃɐɯɐpuo>         
<sʇuǝʌǝ>      
<uodɐǝʍ/>      
<            
,,؛uouuɐɔɹǝsɐlus&,,         =punos            

,,0⇂,,      =ǝsnɹǝʍod            
,,⇂,,      =ǝɯıʇǝɟıl            

,,0,,   =pǝǝdsǝlıssıɯ            

,,0ᄅ,,      =snıpɐɹxɐɯ            
,,0ᄅ,,      =snıpɐɹuıɯ            
,,0ᄅ⇂,,      =ǝʇɐɹǝɹıɟ            
,,0,,   =uoıʇɔɐɹǝʇuı            
,,؛ㄥpɯʍ؛000ގ:ɔıɹǝuǝƃ,,         =ǝƃɐɯɐp            

,,snıpɐɹ,,         =ǝdʎʇ            
uodɐǝʍ>      

</,,96,,=ʇɥƃıǝɥǝƃɐɯı ,,96,,=ɥʇpıʍǝƃɐɯı ,,96,,=ʎǝƃɐɯı ,,0,,=xǝƃɐɯı ,,؛⇂ıɯɐusɯǝʇısɹ&,,=pıǝƃɐɯı ǝƃɐɯı>      

<         
,,˙ʇı uıɐldxǝ oʇ ʎɐʍ ɹǝɥʇouɐ ʇ,usı ʎllɐǝɹ ǝɹǝɥʇ  ˙ʎlsnoıuoɯǝɹǝɔun ǝʇınb  ˙ǝpoldxǝ ˙˙˙ʇsnɾ sƃuıɥʇ,,   =uoıʇdıɹɔsǝp         

,,ǝnɹʇ,,   =ǝɔuǝɹǝɟǝɹʍoɥs         
,,؛ɯǝʇıɹoɾɐɯ ؛ǝɐ,,      =sǝʇnqıɹʇʇɐ         
,,uoɯɯoɔ,,      =ʎɔuǝnbǝɹɟ         
,,00ގ,,         =ssɐɯ         
,,00⇂,,         =ǝnlɐʌ         
,,⇂,,         =lǝʌǝl         
,,ɯsıuɐɥɔǝɯ ǝɹnlıɐɟ ǝɔuǝʇsıxǝ,,         =ǝɯɐu         
,,؛ɯɟǝǝɐʇı&,,=pıun ǝdʎʇɯǝʇı>   

<-- ɯsıuɐɥɔǝɯ ǝɹnlıɐɟ ǝɔuǝʇsıxǝ --¡>   
:ǝpoɔ
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

Ferdinand wrote:Peep... :shock:

Code: Select all

Nyeh???
Enyehnyehnyeh? :?:
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
Ferdinand
Militia Lieutenant
Militia Lieutenant
Posts: 196
Joined: Mon Feb 23, 2015 2:35 pm
Location: Dancing in the universe
Contact:

Ooohw Whooo

ǝbɐɯɐp ǝɥʇ ǝsɹǝʌǝɹ oʇ buıʎɹʇ :wink:
User avatar
AssumedPseudonym
Fleet Officer
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Posts: 1161
Joined: Thu Aug 29, 2013 5:18 am
Location: On the other side of the screen.

 ☨╫⑄§ ⑄§ ☨╫∈ §¤☈☨ ¤ƒ ☨╫⑄⋒₲ ☨╫⍲☨ ╫⍲ρρ∈⋒§ ω╫∈⋒ ♏¤ↁↁ∈☈§ ω⍲⋒☨ ☨¤ §╫⍲☈∈ ⊂¤ↁ∈ ω╫∈⋒ ☨╫∈ ρ⍲§☨∈♭⑄⋒ ⑄§ ↁ¤ω⋒.

 For those who wind up with boxes from the Unicode characters in that, it says, “This is the sort of thing that happens when modders want to share code when the pastebin is down.”
Image

Mod prefixes: 0xA010 (registered) and 0xDCC8 (miscellaneous)

My mods on Xelerus: Click here!

Of all the things I’ve lost in life, I miss my mind the least. (I’m having a lot more fun without it!)
JohnBWatson
Fleet Officer
Fleet Officer
Posts: 1452
Joined: Tue Aug 19, 2014 10:17 pm

AssumedPseudonym wrote: ☨╫⑄§ ⑄§ ☨╫∈ §¤☈☨ ¤ƒ ☨╫⑄⋒₲ ☨╫⍲☨ ╫⍲ρρ∈⋒§ ω╫∈⋒ ♏¤ↁↁ∈☈§ ω⍲⋒☨ ☨¤ §╫⍲☈∈ ⊂¤ↁ∈ ω╫∈⋒ ☨╫∈ ρ⍲§☨∈♭⑄⋒ ⑄§ ↁ¤ω⋒.

 For those who wind up with boxes from the Unicode characters in that, it says, “This is the sort of thing that happens when modders want to share code when the pastebin is down.”
I see. The IRC's inside jokes seem to have multiplied while I've been out.
Nill
Militia Lieutenant
Militia Lieutenant
Posts: 217
Joined: Mon Feb 14, 2011 10:38 pm
Location: Blowing up commonwealth

My First weapon ever. :P Errr...I mean BLARG!!!! Honk Honk blarg! :P

Code: Select all

<ItemType UNID="&itIocrymDisruptor;"
			name=				"Iocrym Disruptor"
			level=				"20"
			value=				"1400"
			mass=				"3000"
			frequency=			"rare"
			modifiers=			"Iocrym; MajorItem; Specialty; Illegal; Alien; NotForSale; Z.Corp"

			description=		"Developed By Scientist Zuri.Banned by Commonwealth for being a living hell!."
			>

		<Image imageID="&rsItems1;" imageX="96" imageY="0" imageWidth="96" imageHeight="96"/>

		<Weapon
				type=			"missile"
						fireRate=			"15"
						lifetime=		"1000"
						damage=			"darkLightning:62; device5; blinding5; disintegration3; EMP1"
						missileSpeed=	"30"
						hitPoints=		"30"
						powerUse=			"2000"
						maneuverability="6"


						fragmentCount=	"1"
						failsafe=		"0"

						hitEffect=		"&efFragmentationExplosion;"
						sound=			"&snMissileLauncher;"
						>

					<Effect>
				<SmokeTrail
						spread=			"100"
						emitDuration=	"100"
						emitRate=		"0-3"
						emitSpeed=		"25"
						particleLifetime="15"
						>
					<ParticleEffect>
						<Particle
								style=			"plain"
								minWidth=		"4"
								maxWidth=		"8"
								primaryColor=	"0xff, 0xc0, 0xff"
								secondaryColor=	"0xff, 0x80, 0xff"
								/>
					</ParticleEffect>
				</SmokeTrail>

				<Starburst
						style=			"Flare"
						spikeCount=		"8"
						spikeLength=	"20-100"
						primaryColor=	"0xff, 0xc1, 0xff"
						secondaryColor=	"0xff, 0x80, 0xff"
						/>
			</Effect>
					

					<Fragment 
							type=			"area"

							damage=			"darkLightning:12; device5; blinding5; EMP1"
							expansionSpeed=	"25"
							missileSpeed=	"0"
							lifetime=		"50"
							>

						<Effect>
							<Shockwave
								style=			"glowRing"
								lifetime=		"50"
								speed=			"5"
								
								width=			"10"
								glowSize=		"10"
								fadeStart=		"5"
								primaryColor=	"1xff, 0xc0, 0xff"
								secondaryColor=	"0xff, 0x80, 0xff"
								/>
						</Effect>
					</Fragment>

		</Weapon>
I Hate This Game="Nill"
YAY NYAN CAT IS IN TRANS http://xelerus.de/index.php?s=mod&id=949
♫♫♫♫♫
♫ /l
(゚、 。 7
 l、 ~ヽ
 じしf_, )ノ
In IRC you'll hear great thing like this
[19:41] Azar_Wolf |oh derp, will have to leave in 10 minutes
[19:41] Ttech |NOQ!!!!!!!!!!!!!!!!!!11
[19:41] Ttech |eats Azar_Wolf
[19:41] Azar_Wolf |...
[19:41] Ttech |And spits out a ... uh...
[19:41] Ttech |I don't know
[19:41] Ttech |Its a blob
[19:42] Azar_Wolf |eww
[19:42] sdw195 |...
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