That's one detailed alignment system :O
So...can anyone view the code and determine what the alignment of the popular sovereigns? Also, if you plan to create a new sovereign, do you have to consider... all of this?! :/
New alignment system [George]
I like, and still use, the old alignment system. It is just like a (renamed) AD&D alignment table, and easy to remember.
constructive order = Lawful Good
constructive chaos = Chaotic Good
independent = Neutral
destructive order = Lawful Evil
destructive chaos = Chaotic Evil
constructive order = Lawful Good
constructive chaos = Chaotic Good
independent = Neutral
destructive order = Lawful Evil
destructive chaos = Chaotic Evil
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Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
D&D has nine alignments and even that has pitifully high granularity. You just can't plot three dimensional characters on a two dimensional alignment grid.
And you want to use it for something as complicated as international politics?
The alignment system should be discarded in favor of custom faction relationships for all.
And you want to use it for something as complicated as international politics?
The alignment system should be discarded in favor of custom faction relationships for all.
Literally is the new Figuratively
Yes.Atarlost wrote:D&D has nine alignments and even that has pitifully high granularity.
If I ran a D&D game, I would throw out alignment altogether. However, the alignment system has its uses, especially if you throw out Good and Evil and replace it with Blue and Red, or if you want to use card-carrying Saturday cartoon villians (who are hammy and fun).Atarlost wrote:You just can't plot three dimensional characters on a two dimensional alignment grid.
Atarlost wrote:And you want to use it for something as complicated as international politics?
Not really, all sovereigns without the fear of God are Lawful Evil if they do not have or are unwilling to wield absolute power, or Chaotic Evil if they have and wield absolute power. Besides, Transcendence is a game, and all I care about is who I can shoot, and who not to shoot.
Agreed.Atarlost wrote:The alignment system should be discarded in favor of custom faction relationships for all.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
This needs to be stickied (or re-posted) at the modding reference, if no other topic has the new alignment information.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!
Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
-
- Fleet Admiral
- Posts: 2876
- Joined: Thu Feb 03, 2011 5:21 am
- Location: Hmm... I'm confused. Anybody have a starmap to the Core?
Stickied in Modding Reference.
Tutorial List on the Wiki and Installing Mods
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
Get on Discord for mod help and general chat


Der Tod ist der zeitlose Frieden und das leben ist der Krieg
Wir müssen wissen — wir werden wissen!
I don't want any sort of copyright on my Transcendence mods. Feel free to take/modify whatever you want.
- TheLoneWolf
- Militia Captain
- Posts: 802
- Joined: Thu Nov 28, 2013 5:03 pm
- Location: Aboard the CSS Radiant
My mind has been officially blown!
Why bang our heads on mods now, when Part 2 is bringing so many superb things soon?
I don't think that some of part1 will work with part2.
Why bang our heads on mods now, when Part 2 is bringing so many superb things soon?
I don't think that some of part1 will work with part2.
Looking at the code, it turns out Foundation is actually the same as Federation/constructive order. Competitor/neutral and other alignments that say they're the same as Foundation are what Foundation says it is, but not what it actually is.
Since George's first post was slightly wrong and the non-mutual friendships were fixed, here's the new system:
republic/uplifter/seeker/constructive chaos:
-friendly to fellow republics
-hostile to empires and megalomaniacs
-neutral to federations and competitors
federation/archivist/hermit/foundation/constructive order:
-friendly to fellow federations
-hostile to empires and megalomaniacs
-neutral to republics and competitors
empire/corrector/cryptologue/solipsist/destructive order:
-hostile to republics, federations, and megalomaniacs
-neutral to fellow empires and competitors
megalomaniac/collective/sterilizer/perversion/predator/destructive chaos:
-hostile to everything but their own sovereign
competitor/unorganized/subsapient/neutral
-hostile to megalomaniacs
-neutral to everything else
republic/uplifter/seeker/constructive chaos:
-friendly to fellow republics
-hostile to empires and megalomaniacs
-neutral to federations and competitors
federation/archivist/hermit/foundation/constructive order:
-friendly to fellow federations
-hostile to empires and megalomaniacs
-neutral to republics and competitors
empire/corrector/cryptologue/solipsist/destructive order:
-hostile to republics, federations, and megalomaniacs
-neutral to fellow empires and competitors
megalomaniac/collective/sterilizer/perversion/predator/destructive chaos:
-hostile to everything but their own sovereign
competitor/unorganized/subsapient/neutral
-hostile to megalomaniacs
-neutral to everything else
Fascinating.
However, I think the Ringers come into conflict.
They refer themselves as the 'Ringer Collective'.
If they are a collective, then why is the CW tolerating them?
Even then, they back up and supply Ferians.
Where does that put them?
P.S Sorry for the Necro, but I think this is a pretty serious issue.
However, I think the Ringers come into conflict.
They refer themselves as the 'Ringer Collective'.
If they are a collective, then why is the CW tolerating them?
Even then, they back up and supply Ferians.
Where does that put them?
P.S Sorry for the Necro, but I think this is a pretty serious issue.
Mk.3 Dual howitzer + 30% (Hexagene Booster) + Makayev weapon enhancer (+75%) + Wolf-class heavy gunship/Monitor =

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