I haven't thought deeply about the Dragon slaver (and it may never happen). A few ideas:
1. Obviously it needs to use a Qianlong archcannon
2. It probably should have one or more cyberattacks. One possibility is for it to have a scramble-type attack (ship is paralyzed, as if hit by EMP cannon)
3. It needs to be very hard to kill.
4. It should probably be pretty fast, almost as fast as a wind slaver, and it should retreat when its shields drop.
Should it be a capital ship or a mid-sized heavy gunship? I don't know.
Any other ideas?
This sounds like two ships, a capital ship and a gunship.
1. Obviously for both ships.
2. The gunship could have peaceful constraint or something about as strong, the capship could have shieldsdown or disable.
3. For sure, the capship should be very hard. I think the gunship could be quite hard enough with a QAC, Yori 100, fast maneuvering, a patch spider, and the sense to retreat.
4. the gunship should be for sure...but the capship? I think the capship should be only a little faster than the Earth slaver, but have a mini jump drive to make sure that the player does not just run from it.
George, perhaps an middle-strengh capship for the sung could be made as well, the earth slaver seems a little easy for mid-game.