Changed all the failurechance of overcap weapons to 5 (lamplighterprototype is still 10)
Added Ion modifier to the IM90
Fixed and moved the list of modifiers
http://xelerus.de/index.php?s=mod&id=83
-----
Updated v1.12:
Bugfixed the color of many weapons
Corrected a bug with the XM300 missile.
Corrected the bug with the Nandao Bolt Cannon (how directional=true finished there ?!)
Added new descriptions
Added many new modifiers, see below.
Added 2 new ammo tables, they should now handle all the ships in the vanilla game.
Added 1 new unknown Ion weapon for low level Ion weapons.
Updated v1.11:
Fixed the color of more weapons (in particular all the Tev9 weapons)
Fixed some descriptions
Corrected a bug with the XM300 missile.
Added 2 more ammo tables, now they should handle all the ships in the vanilla game.
Changed the count="xxx" of ammo tables to reasonable values.
Added even more modifiers for weapon damage type and sovereigns and special cases (like radiation)
Updated v1.01 (Bugfix version)
Fixed some typos
fixed the color of all ion weapons
nerfed the P1 Guardian missile (could destroy the Iocrym with 60-70 missiles)
fixed the spread4 weapons (seems that spread3 or 5 works well, spread4 doesn't work)
unknown plasma weapons now show up as "unknown plasma cannon" and not as unknown missile rack
![Laughing :lol:](./images/smilies/icon_lol.gif)
fixed some missing semicolumns needed in the unknown weapons names
now the standard ion cannon has it's original color back
all overcap weapons are yellow now, and they all have a small failure chance
added new cool (emh...) descriptions for the new ammos and missiles.
fixed and upgraded more descriptions of missiles.
now the ion flame cannon names have a code in order to undestand which configuration you have found.
-------------------------
So it took me a while, but I finished the first part of this new mod.
![Smile :)](./images/smilies/icon_smile.gif)
The mod makes nearly all the weapons in the game unknown.
Then it adds 261 (two hundred sixty one)
![Shocked :shock:](./images/smilies/icon_eek.gif)
Some weapons have cool names (ehm...), just play to discover them (or poke into the code if you're lazy), others are just like "orange ion cannon".
Some of them are just cosmetic variations, others are stronger, or nerfed or well balanced VS the Vanilla weapons.
The modifications are:
Total override of the 130 original weapons (and ammo) in the game
261 new Weapons
14 Random tables for ammo
555 unique random names divided in 17 unknown weapons
Moreover I added New Modifiers for handling the weapons easily in code, and all the weapons now have the full sovereign or Manifacturer inside the name of the weapon. For the weapons with a too long name I applied a Shortening Method, and inside the file there are the Guidelines on how to short names.
Name shortening should be standard because I'm going to use itmCreateByName to create the weapons inside the ships and stations in the 2nd part of the mod.
Yes, the second part of the mod will be a total override of all the ships and stations in the Vanilla game.
[EDIT] Thanks to Periculi for the fantastic idea of the Random equipment mod.
Periculi, you're welcomed to use this mod or part of it for your needs of the next version of the RandEquipMod.
[EDIT2]
I think I broke the record for the logest mod: 16800 lines of code.
![Smile :)](./images/smilies/icon_smile.gif)