Yes, with realistic accelerations, with one game second equalling one real minute, it would take hours to reach maximum velocity.Fossaman wrote:I recall asking George about artificial gravity and the like once, for a story I was writing. He said humans didn't have anything like that. I'd assume that applies to inertia and the like as well.
So the in game accelerations are just fudging. Gameplay > Reality, in this case. You can try using realistic accelerations if you want to, but it's really, really boring.
Not having artificial gravity does not rule out having an inertia reducing system, though. Theoretically, we are closer to reducing inertia than we are to creating gravity. It's conceivable that the humans of the Transcendence universe have a more thorough understanding of the Higgs-Boson particle's effect on inertia and have a field that greatly reduces an objects inertia in relation to it's mass, but cannot create artificial gravity. This would explain why the ships still use a reaction drive, and have a maximum velocity - reaction drives would work great with an inertia reducer, and they would not require the reaction mass to move at close to the speed of light - the maximum velocity of a ship would be the speed of the reaction mass.