RC1: Possible AI Bug
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- Anarchist
- Posts: 21
- Joined: Wed Aug 06, 2008 7:27 pm
I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
"Ignorance is the greatest weapon of tyranny, and old wounds open all too easily."
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
I think its always been this way.BloodEagle wrote:I've noticed that a lot of enemy ships that are assigned to starbases won't fight back if you attack them whilst they're on-route to their base from the gate. This includes hacking attempts and omni-directional weapons.
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
You could say the AI is... fairly single minded when it comes to important things like checking into their correct station. Although maybe making them defend themselves would be a logical idea.
My first mod, mostly done, still balance testing.
http://xelerus.de/index.php?s=mod&id=789
http://xelerus.de/index.php?s=mod&id=789
- Aury
- Fleet Admiral
- Posts: 5510
- Joined: Tue Feb 05, 2008 1:10 am
- Location: At the VSS Shipyards in the frontier, designing new ships.
Maybe if the AI had an aggressiveness value?
maximum value means it is 100% aggressive (ie, attacking closest enemy takes precedence over any and all orders)
Positive values means it goes out of its way to hit enemies
0 means it will attack only if attacked
negative values means it will only defend itself
minimum value means it is 100% passive (NEVER fights)
maximum value means it is 100% aggressive (ie, attacking closest enemy takes precedence over any and all orders)
Positive values means it goes out of its way to hit enemies
0 means it will attack only if attacked
negative values means it will only defend itself
minimum value means it is 100% passive (NEVER fights)
(shpOrder gPlayership 'barrelRoll)
<New tutorials, modding resources, and official extension stuff coming to this space soon!>
<New tutorials, modding resources, and official extension stuff coming to this space soon!>