George pretty much has the right of it.Betelgeuse wrote:sorry to disagree with you George but from my conversations with Atarlost he would rather not have mining in the game at all. Atarlost seems more to be a minimalist, anything not directly related to combat isn't wanted or even desirable. This does mean he doesn't like trade. In his defense it would be very hard to balance two different playstyles.
The problem is that you can grind as a miner, but except against specific enemies you can't grind as a combatant, and you can pretty much never grind as a merchant.
Mining is where the money is. Either mining is profitable enough to make a difference or it isn't. If it is the game either becomes too easy for those who mine or too difficult for those who don't. If it's not there's little reason to have it in the game. Same for trading. There's currently next to no risk to either.
The pool of available money is finite up until lucrative infinite spawning ships start appearing. Those will probably be made non-infinite in the future. A very large chunk of that available money pool comes from mining.
Currently the game is balanced such that you need some big money source pre-St. K, be it mining, drug running, a fuel depot-ice farm-hotel run, a large number of korolov missions, lots of tinkers so you can sell damaged stuff, or the armor enhancment exploit. The Arena kind of helps, but you need money before Rigel if you're going to do the arena.
There's no exclusivity though. The miner is also doing the trade routes and the korolov missions so he gets to buy anything he likes the look of and since the only leveling is equipment based the miner doesn't even have the normal disadvantage of noncombatant strategies of being underleveled. If the mining equipment more severely impacted your combat ability then there'd be a non-boredom downside, but right now there isn't. Or if there were a lot fewer asteroids to mine so it wasn't a huge income source. If all the belts were claimed or mined out the small fields wouldn't give the sort of income that removes the need to make hard choices, but also wouldn't justify special equipment.
After St. K's there's really nothing to balance mining against the way you could theoretically balance it against korolov if they were made mutually exclusive. You can't take away the military missions from the miner or they can't win, and they don't give any money anyhow. It's not until Nebulas start replacing asteroids and the infinitely lootable Ventari, Huari, and Ranx start showing up that the combatant gains an economic advantage over the miner.