[RC6] Ferians still misbehaving

These are old bug reports that have been closed.
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kay.py
Militia Lieutenant
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Posts: 139
Joined: Mon Dec 28, 2009 10:33 am

Still getting the 'Ferian Warships vs Inanimate Object' glitch. I could have sworn that all the Ferians went back to base earlier though. Could it be spawning more warships with obsolete orders?
kay.py
Militia Lieutenant
Militia Lieutenant
Posts: 139
Joined: Mon Dec 28, 2009 10:33 am

Hmm. Returning to the scene later, and additional warships have spawned, still blasting away at an empty ruin
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Song
Fleet Admiral
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Posts: 2801
Joined: Mon Aug 17, 2009 4:27 am

Looks like the bug I found in the earlier RCs isn't quite fixed yet. :?

Got any screenies? They tend to be kinda pretty. :D
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speedofsquid
Commonwealth Pilot
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Are they still attacking asteroids, or only destroyed stations now? The check to prevent warriors from attacking inanimate objects is missing from the script where warriors are constructed by a living colony.
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Song
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speedofsquid wrote:Are they still attacking asteroids, or only destroyed stations now? The check to prevent warriors from attacking inanimate objects is missing from the script where warriors are constructed by a living colony.
THat's interesting.....so apart from the death spawn, they still have that annoying "gang up on things" bug? The higher threshold for spawning warriors must slow it down a bit, at least.
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