http://www.neurohack.com/downloads/Trans10RC7.zip
Again, mostly just bugfixes and some very minor balance changes. The full list of changes in the usual place:
http://neurohack.com/transcendence/VersionHistory.html
RC7 has the final 1.0 branding and intro screen--hope you all like it.
The intro screen has a few easter eggs:
'V' shows the current version.
'S' shows the stats of the current ship.
'H' brings up the high score list.
'C' brings up the credits
'!' brings up an input box into which you can type a ship class name.
During the credits you can use the page-up/page-down keys to advance or rewind.
For the credits, I tried very hard to include everyone who has helped the game in one way or another, but I'm sure that I have omited some. Please PM (or email) me if:
1. I inadvertently excluded you (please tell me how your name should appear).
2. I spelled your name wrong (or you would like your name to appear differently).
3. You prefer to remain anonymous and want your name removed from the credits.
As always, thank you all for your hard work, dedication, and brilliance. I could not have done it without you.
RC7
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- Aury
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Brilliant! Absolutely brilliant!
I love that new load screen!

(shpOrder gPlayership 'barrelRoll)
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- Aury
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Later tonight, I can type up the current credits list so everyone can view it directly [easier access to check ^^]
Got relatives ATM, so I won't be doing it immediatly
Got relatives ATM, so I won't be doing it immediatly
(shpOrder gPlayership 'barrelRoll)
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Thanks for the new version!
Though there is one addition I'd make for the intro screen:
Currently the intro screen is A versus B and you can cycle through the ships with 'N'. How about letting you cycle opponent A with 'N' and opponent B with 'M' and also a key for shifting focus from A->B and B->A would be cool
That would give you the power to create battles as you wish.
Though there is one addition I'd make for the intro screen:
Currently the intro screen is A versus B and you can cycle through the ships with 'N'. How about letting you cycle opponent A with 'N' and opponent B with 'M' and also a key for shifting focus from A->B and B->A would be cool

That would give you the power to create battles as you wish.
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- Xephyr
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I'm not particularity fond of this.
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- Xephyr
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Now I've just killed Arco and destroyed his container habitat, but everyone at Raisu is hiding and I've still got the coordinate tag pointing to the container habitat, and "Mission Complete" never flashed on the screen.
This new version is a little disappointing so far.

Project Renegade (Beta) : "The Poor Man's Corporate Command!"
Real programmers count from 0. And sometimes I do, too.
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- Aury
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PKodon already found this bug and is making a ticket on itXephyr wrote:Now I've just killed Arco and destroyed his container habitat, but everyone at Raisu is hiding and I've still got the coordinate tag pointing to the container habitat, and "Mission Complete" never flashed on the screen.
This new version is a little disappointing so far.
(good catch still)
maybe a quick RC7a patch? XD
(shpOrder gPlayership 'barrelRoll)
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