I would like to make items that you could run an event on called powerUp and after a time specified in the xml it would call powerDown.
You could use this to put arbitrary timed events on things. For example you over charge on your over chargeable weapon it would do double damage for a time then do half damage from then on.
powerUp and powerDown items
- Betelgeuse
- Fleet Officer
- Posts: 1920
- Joined: Sun Mar 05, 2006 6:31 am
Crying is not a proper retort!