Damage enhancement cap.
At present, there is a cap in the engine that means you cannot enhance a weapons damage past 300%. Can this be increased to, say, 500%? That would open up the possibility of specific weapon/enhancer combos that turn an otherwise inferior weapon into a superior weapon...at present, it's really hard to do this....(I've been working for a week or so on a weapon+enhancer set, and I've been completely thwarted by the limit)
Mischievous local moderator. She/Her pronouns.
Indeed my plan was this:SparcMan wrote:That would be interesting for mods that use like a Final Fantasy 13 style of item upgrades where there is a relatively small set of weapons and accessories, but each can be upgraded to high levels.
To get an insane weapon you need the following set:
1X Weapon (About 40-50mw. Somewhat inferior to an X-ray laser)
1X Enhancer 1
1X Enhancer 2
+ Anything else you can find (collimator, amplifiers, etc)
That lot would leave you with barely enough power for a shield, but would give you a weapon vastly superior to anything else.
Sadly, it didn't work, because of the cap. <_<
Mischievous local moderator. She/Her pronouns.
Yes, that's a way around it. However the engine is still a limiting factor (especially for inept people like myself) that could be addressed.alterecco wrote:You could make an enhancer with an OnInstall that switched out the version of the main weapon with a stronger one (possibly a virtual one)
Mischievous local moderator. She/Her pronouns.