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Freeform discussion about anything related to modding Transcendence.
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goat not sheep
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Well...evilbob. Just upgrade your stations.
>.<
Yugi
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Yeah, you could just make the armor immune to everything...
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evilbob
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but that would remove the fun of a nuclear missile armed TIC cruiser hunting you down!
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goat not sheep
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I'm sure a hornet invincipod will take a cruiser down, but just for the fun of it...upgrade SOME stations evilbob.
>.<
Yugi
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Nuclear missiles? They'd be horribly outdated by this time period :?
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evilbob
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Yugimotomanager wrote:Nuclear missiles? They'd be horribly outdated by this time period :?
prove it. Even if they are, the ares are using nuclear warheads, and there are still missle launchers. So, Nuclear warhead + propulsion = nuclear missle. so there. And GnS, I'm not changing my stations for n00b godmodders.
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evilbob
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Alright, sorry about the double post, but I need some more help, and don't wanna start a new topic

I'm creating a ROM that will create an escort ship for the player
<Invoke key="W">
(sysCreateShip &scTICCruiser;

(objGetNearestStargate gSource) &svTalon;)
(shpOrderEscort ship gPlayerShip)

</Invoke>
The problem is, the ship appears, then immediatley gates out. Can someone enlighten me as to why?
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goat not sheep
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You don't have to trust me on this...but maybe it's this:

Code: Select all

(objGetNearestStargate gSource) &svTalon;) 
>.<
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evilbob
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yes, that creates the ship at the gate and makes it belong to Talon (i.e, My mod company).
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goat not sheep
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Well...i'm not a professional modder yet. I do have knowlege that a auton gates afer you die (if you don't go back in time with a resurection). Maybe the auton thinks you're dead somehow. Hmm... that's the only thing i see involving stargates.
>.<
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evilbob
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Autons gate, I belive, because they cannot carry out their order "escort".
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goat not sheep
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You like to spell beliEve wrong. I still don't see why if it can't escort...it gates out.
>.<
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evilbob
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be quiet and let someone who knows what they're on about answer my question.
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FAD
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Try this:

Code: Select all

<Invoke key="W">
(block (ship)
; Create the ship
(setq ship
(sysCreateShip &scTICCruiser; 
&svIndependent;))

; Escort Playership
(objGetNearestStargate gSource) &svTalon;) 
(shpOrderEscort ship gSource)
Use "&svIndependent;" if you don't want to be liable for any accidental friendly fire from the escort. Else, replace it with "auton" including the quotes if you want your escort to be treated like an auton.

Replace "gPlayerShip" with "gSource" since you are the source of the invoke.
This should work but if it don't then it could be because of the "(objGetNearestStargate gSource) &svTalon;)". Never used anything like it before.
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evilbob
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Now were talking! (well, I'm not sure about you, but thats a lie)

EDIT: nope, I get the error on use: "insufficient arguments"
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