PM's mods

Post about your finished mods here.
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PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Uploaded new mod Gopher Cargo Hold. It is a cargo hold that hosts Gopher autons that loot stuff for you.

Updated the following:
Godmode: Invulnerability overlay is immune to generic damage.
Items Pack v5: Special armor appears at the first factory spawn.
Options: Options' invulnerability overlay is immune to generic damage.
Playership Drones v6, Core: Added loot filtering and option to disable friendly fire. Manticore has changed to prepare you for Corporate Command.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Uploaded new mod Wasp Launcher. It is a launcher that uses SmartCannon rounds or Akan 30 shells by loading the ammo into autons called Wasps, then launch Wasps at enemies. Wasps shoot at enemies, then ram them like missiles when they run out.

Also reuploaded Gopher Cargo Hold. The auton code is in a library, and the cargo hold that references the library in another file. Restart after update required.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
FourFire
Militia Captain
Militia Captain
Posts: 567
Joined: Sun Aug 12, 2012 5:56 pm

Awesome, I'm going to look at how you did this and use it for greater win.
Thanks PM!
(func(Admin Response)= true){
if(admin func(amiable) = true)
Create func(Helpful Posts)
else func(Keep Calm and Post derisive topics)}
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Reuploaded all Playership Drones v6 files. The update fixes armor segment placement for several ships scattered throughout all of the files. Core adds settings and ships acquired to the game statistics screen. The Descendence patch has been updated for the latest version. The update should not break saved games.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Updated the following:
Auton Assembly Hangar: More limited auton disassembly, limited support for 1.2 beta features (see below).
Gopher Cargo Hold: Cargo overflow message appears in the 1.2 beta.
Items Pack 912 v5: Fixed a bug that overwrote one of the final boss's weapons. Also made high level burst weapon more accessible.
Playership Drones v6, Core: Added another feature to the [P]osition command. Shipwrights can rebuild some custom copies of standard ships.
PSD6, Ships part 2: Updated Ranx dreadnought fire arcs to match those in 1.2 beta.

The 1.2 beta adds an attribute called AutonBay, and a cargo hold device with it can order a standard auton to return to ship. After it does so, the auton reverts to an item (and may be reused later). It is not completely functional. Mules, or any auton, that return to the ship lose ALL of their cargo - BEWARE!

The updated auton assembly hangar (henceforth as AAH) has the new AutonBay attribute. There are two versions of AAH, one for 1.1 and another for 1.2 beta. The latter is disabled. Autons produced by AAH in 1.1 cannot be ordered to return to ship. Autons produced in the 1.2 beta can, and are automatically disassembled (instead of reverting into auton items) when they return to ship. Any excess cargo after disassembly is left behind (as done in the Gopher mod).
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Uploaded new mod Phaser. It is a demonstration mod that fires a varying number of beams at targets. The more beams fired, the weaker beams are.

Why this? I am not happy with how omnidirectional beam weapons turned out in Items Pack 912, and struggled how to streamline them (but failed at the time). Once I realized that I should write more code to do what I want (and take advantage of 1.2 beta's prettier effects), rather than pigeonhole weapon stats to work with builtin multitargeting features, this idea came about. It seems promising, at least I like it better than the current implementation of omnidirectional beam weapons in Items912. Phasers will probably be integrated in the next update of Items912, and most of the current omnidirectional beam weapons in Items912 will be removed or sent to the graveyard.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Reuploaded Phaser. It fixes targeting against a single target, the weapon can target hostile friendly objects (i.e., green ships angry at you and will shoot at you to kill), and it can (sometimes) avoid targeting objects that hide behind friendly objects.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Uploaded new mod Triggerhappy. It lets enemy ships fire their weapons as fast as your ship, and removes range handicap from the ships that have them.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Jay2Jay
Militia Commander
Militia Commander
Posts: 283
Joined: Fri Jan 11, 2013 12:57 am

I tried that on my Charon Pirates Expansion mod, cept I still limited the range and set the AI type to "standOff"
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

(Jay2Jay:) What is your point? That you set your modified pirates' fireRateAdj to 10 and combatStyle to standOff?
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
Jay2Jay
Militia Commander
Militia Commander
Posts: 283
Joined: Fri Jan 11, 2013 12:57 am

Yep.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Reuploaded List Ammo Compatibility. It shows a maximum of six items instead of seven due to less text space in 1.2 beta.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Reuploaded Godmode. It stops game from crashing when trying to warp to a system without an "inbound" stargate, like those in Corporate Command. Warping can access systems not in standard topology. It can also enhance weapons and shields up to +65535%.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

The following mods have been updated to 1.2 and uploaded to Xelerus:
Auton Assembly Hangar: Assembly hangar weakened to be more like Corporate Command's auton bay.
Godmode: Trivial version update.
Items Pack 912 v6: Major weapon changes. Additions include Phasers, side-mounted weapons, and new launchers, including a Star Castle-like barrier.
Trading Post Menu: Trivial version update.

EDIT: Phasers mod has been deleted. The weapon is in Items Pack 912 v6.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
PM
Fleet Admiral
Fleet Admiral
Posts: 2570
Joined: Wed Sep 01, 2010 12:54 am

Uploaded new mod Sidearms. It adds side-mounted versions of ammoless, single-barreled standard weapons of levels from 1 to 9.

Removed Kinetic Overwrite; I am too lazy to update it.
Download and Play in 1.9 beta 1...
Drake Technologies (Alpha): More hardware for combat in parts 1 and 2!
Star Castle Arcade: Play a classic arcade game adventure, with or without more features (like powerups)!
Playership Drones: Buy or restore exotic ships to command!

Other playable mods from 1.8 and 1.7, waiting to be updated...
Godmode v3 (WIP): Dev/cheat tool compatible with D&O parts 1 or 2.
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