Dont know how relevant this is, but for those of you who are familiar with Paradox games I like this approach:
How about that nice forum model Paradox has for their newer (Europa Universalis) games where only the main forum is available to everyone, and mods forums (and various other subforums) for paid content are limited to those with a registered copy of the (sub-)game?
So that Corporate Command (and other paid-content) mod/discussion/faq/etc subforum are only available if you have some previously downloaded access-key or similar proof of registration.
I think it really helps to ensure that to enjoy the full abilities of a game you must be able to prove that you are in fact a supportive customer.
Something like this would of course have to be adjusted to the Transcendence model. It is also totally unneeded now, but with thousands of new players it might be a useful tool. A standard illegal pirate-bay downloader might have a stolen copy of the game/extension but couldnt read forums and enjoy information, questions/answers etc related to it.
Modding & Corporate Command
I would suggest that if a free library be made it include things attached to established corps: the new Makayev, EI, Rasiermesser, NAMI, and Bushido stuff and probably the image resource for the corporate metropolis. Those are canonical and generally useful. The Chimeras are not generally useful, nor is the quest structure. Omnithor is borderline, but it can be cut without impacting projects like WE6 that try to expand variety within the old corporate framework or like TSB that might now want to use the canonical Makayev cruiser.
Literally is the new Figuratively
Why don't look at CC as a normal mod? When we want to borrow some ideas from a mod, we need to ask for a permission from the mod's author first. It'll be slower than free modding, but it'll be safer and helps eliminating the what we can/cannot problem.
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That makes a lot of sense to me!sun1404 wrote:Why don't look at CC as a normal mod? When we want to borrow some ideas from a mod, we need to ask for a permission from the mod's author first. It'll be slower than free modding, but it'll be safer and helps eliminating the what we can/cannot problem.